Item
Frontier Rune Crown(Arch Mage) [1]
1 card slotRefinableGradable
What it does
A crown imbued with the chaotic runic magic flowing from the edge of the dimensional boundary.
For each 3 Refine Levels:
MATK +4%.
For each 4 Refine Levels:
Increases damage of Crimson Arrow and Rock Down by 5%.
Refine Level +7:
Increases Magical Damage with Earth and Fire element by 10%.
Refine Level +9:
S.MATK +7.
Increases Magical Damage against monsters of every race, except Players, by 15%.
Refine Level +12:
MATK +50.
Decreases Fixed Casting Time by 0.5 seconds.
Increases Magical Damage with Earth and Fire element by additional 15%.
When equipped with Frontier Arc Staff:
Total Refine Level of entire set is at least +24:
If the Weapon and Headgear's Grade are A or higher:
Magical attacks have a 5% chance to gain additional effects for 10 seconds.
[Additional Effects]
Increases Magical Damage with Earth and Fire element by additional 15%.
Increases Magical Damage against monsters of Wind and Water element by 15%.
Ignores magical defense of every race, except Players, by 15%.
[Bonus by Grade]
[Grade D]: S.MATK +5.
[Grade C]: MaxHP +5%, MaxSP +5%.
[Grade B]: Magical Damage with Earth and Fire element +10%.
[Grade A]: Magical Damage against monsters of every size +15%.
Type: Headgear
Defense: 60
Weight: 100
Armor Level: 2
Requirement:
Base Level 265
Arch Mage
For each 3 Refine Levels:
MATK +4%.
For each 4 Refine Levels:
Increases damage of Crimson Arrow and Rock Down by 5%.
Refine Level +7:
Increases Magical Damage with Earth and Fire element by 10%.
Refine Level +9:
S.MATK +7.
Increases Magical Damage against monsters of every race, except Players, by 15%.
Refine Level +12:
MATK +50.
Decreases Fixed Casting Time by 0.5 seconds.
Increases Magical Damage with Earth and Fire element by additional 15%.
When equipped with Frontier Arc Staff:
Total Refine Level of entire set is at least +24:
If the Weapon and Headgear's Grade are A or higher:
Magical attacks have a 5% chance to gain additional effects for 10 seconds.
[Additional Effects]
Increases Magical Damage with Earth and Fire element by additional 15%.
Increases Magical Damage against monsters of Wind and Water element by 15%.
Ignores magical defense of every race, except Players, by 15%.
[Bonus by Grade]
[Grade D]: S.MATK +5.
[Grade C]: MaxHP +5%, MaxSP +5%.
[Grade B]: Magical Damage with Earth and Fire element +10%.
[Grade A]: Magical Damage against monsters of every size +15%.
Type: Headgear
Defense: 60
Weight: 100
Armor Level: 2
Requirement:
Base Level 265
Arch Mage
Item info
- Defense
- 60
- Required level
- Base 265
- Weight
- 100
- NPC buys it for
- Cannot be sold to an NPC
- Item ID
- #400981
Dropped by
No monster drops this. See where to get it below.
On the Bazaar now
from the Bazaar item pageShelf price25 Gloryor 75 Crystals
Lowest stallNone right nowplayer shops, live
Where to get it
- Bazaar shelf, 25 Glory