Official Handbook · Season 1
The complete guide to NirvanaRO — every system, every currency, every NPC. Welcome home.
NirvanaRO is not your typical private server. Most servers hand you a high rate and say “have fun grinding to max.” NirvanaRO removes the grind entirely. You log in, pick a job, and you are already at the endgame — geared, levelled, and competitive within the first five minutes.
This server was built for one specific type of player: someone who played Ragnarok Online 10–15 years ago, built a life since then, and now has maybe two or three hours on a weekend to play. NirvanaRO respects that. It was designed around real schedules, not around making you log in every day or fall behind.
The server runs Bahasa Melayu alongside English. Festival events follow the real calendar — Hari Raya, Merdeka, Malam Jumaat weekly blessings, Deepavali, and more. The culture of the game reflects the culture of the players.
New characters land at the Valkyrie Hub — NirvanaRO’s central town. Everything you need in your first session is here within walking distance.
This is your “welcome back” briefing. Before you pick a job, stop here. Tell the NPC which era you played in — the NPC explains exactly what changed: Renewal’s damage formula shift, 3rd and 4th job skills, the Doram race, the Grade enhancement system, and the new Trait Stat block (POW, STA, WIS, SPL, CON, CRT for 4th job characters).
11 class trees. 38 final jobs. Every 3rd and 4th job is available. When you confirm your choice:
Three Sparring Dummies for open practice. Try your core skills, get a feel for damage, and figure out your rotation before stepping into real content.
| NPC | Location | Purpose |
|---|---|---|
| Veteran Adventurer | valkyrie 48,20 | Era briefing, Renewal explainer |
| Job Hub Master | valkyrie 44,36 | Job selection + instant gear |
| Combat Trainer | valkyrie 52,36 | Sparring dummies |
| Re-spec Master | Valkyrie Hub | Free stat and skill resets |
| Banker Aleena | Valkyrie Hub | Check Zeny, Crystals, Glory |
| Quest Board | Valkyrie Hub | First daily missions, Day-0 Chain |
NirvanaRO has five currencies, each with a distinct job. Understanding which wallet to fill — and what to spend it on — is the difference between feeling rich and feeling lost.
Gear upgrades, skill resets, stat resets — all accessible without spending a single Crystal. The Re-spec Master (prontera 156,178) resets your skills, stats, or both, free of charge, any time.
Every day is packed with ways to earn Adventurer Coins, Prestige Medals, Glory, and Festival Tokens. Stack these daily sources and you’ll have a steady, meaningful flow of every currency — without ever feeling like you are grinding.
MVP kills pay out Coins the moment the boss dies, up to 10 MVPs per day. Every MVP kill also rolls a chance at a Prestige Medal (8–13%, capped at 6/day).
| MVP Tier | Coins |
|---|---|
| Lower-tier MVPs | 8 coins |
| Mid-tier MVPs | 15 coins |
| High-tier MVPs | 25 coins |
| Legendary MVPs | 50 coins |
PvP kills pay 2 coins per kill, up to 30 kills daily. Same opponent cooldown: 10 minutes.
Pick up quests at the start of each session. Resets daily at midnight UTC.
| Quest | Reward |
|---|---|
| Kill 100 monsters | ~20 coins |
| Kill 1 MVP | 15 coins |
| Win 5 PvP fights | 20 coins |
| Participate in a server event | 10 coins |
| Kill 1,000 monsters (weekly) | 100 coins + 3 Medals |
| Win 25 PvP fights (weekly) | 50 coins + 2 Medals |
| Clear 3 instances (weekly) | 50 coins + 2 Medals |
Log in every day and claim your reward from the 30-day cycling calendar. One claim per real calendar day. Rewards include Glory, Adventurer Coins, and occasional cosmetics. Missing a day resets your streak to day 1.
Separate from the calendar, your login streak runs on a 7-day repeating cycle. Day 7 pays 100 coins + 3 Medals + an Angeling Hat (account-bound). A gap of more than one day resets you to day 1.
Keep your streak running beyond 7 days and two landmark rewards await:
| Milestone | Reward |
|---|---|
| Day 180 | 1,500 Adventurer Coins + 30 Prestige Medals |
| Day 365 | 5,000 Adventurer Coins + 100 Prestige Medals + server-wide announcement |
Milestones are one-time claims. They do not reset if your streak eventually breaks — once earned, they stay on your account.
Once your streak reaches 30 consecutive days, you earn Veteran’s Grace: one free missed login per week will not break your streak. The grace window resets every Monday at midnight UTC. Miss two days in the same week and the streak resets as normal.
| Challenge | Tokens | Glory |
|---|---|---|
| Hunt: Kill 50 mobs (daily) | 12 | 20 |
| Clash: Win 3 PvP fights (daily) | 18 | 45 |
| Trial: Clear 1 instance/event (daily) | 12 | 25 |
| Conquest: 15 PvP wins or 500 kills (weekly) | 50 | 150 |
Completing a dungeon instance pays 40 Adventurer Coins on clear. Clearing a Hard-mode instance also grants 2 Prestige Medals (daily cap: 4 medal grants per instance type).
NirvanaRO runs five automated events that keep Midgard alive around the clock. None require a GM to run — they happen whether you are online or not.
Schedule: Every even hour — 00:00, 02:00, 04:00 … (UTC)
80 special Coin Porings flood the event map (ordeal_1-1). Each Poring drops 1 Adventurer Coin. Map clears after 3 minutes or when all Porings are dead.
| Detail | Value |
|---|---|
| Portal | Prontera 160,178 |
| Coins per kill | 1 |
| Daily cap | 60 coins |
| Duration | 3 minutes or all Porings dead |
Schedule: Every odd hour — 01:00, 03:00, 05:00 … (UTC)
Four waves of increasingly dangerous mobs culminating in an Eddga mini-boss. A 3-minute lobby opens first. Payouts stack as you progress.
| Wave | Mobs | Payout |
|---|---|---|
| Wave 1 | Lunatics, Poporings, Drops | 8 coins |
| Wave 2 | Rockers, Tarus, Dokebi | 12 coins |
| Wave 3 | Deviriuchi, Dokebi | 20 coins |
| Final Boss | Eddga | 25 coins |
A full clear pays 65 coins in one run. Daily cap: 90 coins. Wave Defense also counts as an instance for the “event” board quest.
Schedule: Every 3–4 hours, rotating through 15 towns
Drifts through: Prontera, Payon, Geffen, Morroc, Alberta, Aldebaran, Izlude, Yuno, Lighthalzen, Einbech, Rachael, Veins, Moscovia, Brasilis, and Dewata. A server-wide announcement fires on arrival. 2 purchases per player per visit, stock cap 30 per item per rotation.
| Tier | Price | Contents |
|---|---|---|
| A | 40–70 coins | Basic consumables and potions |
| B | 100–130 coins | Mid-grade supplies |
| C | 160–220 coins | Premium consumables |
| D | 300–400 coins | Rare specialty goods |
The Wandering Merchant is not a faceless vendor — he is Pak Salleh, a weathered trader who has walked every road in Midgard. His greeting changes based on how many times you have bought from him:
Pak Salleh also drops a next-town hint at the end of each visit — a flavour line suggesting which direction he is heading. It is not a precise coordinate, but experienced trackers learn to read him.
Schedule: Resets daily at midnight server time
Every day, 5 random maps are drawn from a pool of 24 and become your daily travel route. Visit all 5, dwell on each for ~5 seconds until a Stamp Sprite Poring appears, then kill it for your stamp. Walking through the map does not count — the kill is required.
Collect all 5/5 stamps, then claim your reward from the Adventurer’s Passport NPC at prontera 158,185.
| Detail | Value |
|---|---|
| Reset time | Midnight server time |
| Maps per day | 5 (from a pool of 24) |
| Claim NPC | Prontera 158,185 |
| Daily reward | ~100 coins + 1 Prestige Medal |
Each map in the stamp pool carries a line of lore delivered by the Stamp Sprite Poring when you earn your stamp — a small reminder of what makes each corner of Midgard worth visiting:
Complete the Stamp Rally on 30 separate days to earn the Pilgrim’s Chronicle achievement and the “Wandering Soul” title. The Chronicle tracks your total completion days — check your progress with the Adventurer’s Passport NPC.
Schedule: Always available
Five scenic maps host Fishing Spots: Comodo Fields (cmd_fild01), Ayothaya Fields (ayo_fild01), Prontera Fields (prt_fild05), Amatsu Fields (ama_fild01), Payon Fields (pay_fild01).
Click a Fishing Spot, wait for the random bite window (3–8 seconds), then click “Reel it in!” within ~1.5 seconds. Miss the window and you catch nothing. This reaction mechanic is intentional — fishing cannot be botted with a simple click macro.
| Rarity | Chance |
|---|---|
| Common fish | 70% |
| Uncommon fish | 22% |
| Rare fish | 7% |
| Legendary fish | ~0.07% |
A Legendary catch triggers a server-wide announcement. Daily cap: ~40 fish. Sell your catch to Fishmonger Pak Din at Comodo 195,155.
The Records Board stands near the fountain in Prontera and tracks the all-time speed records for competitive events. Consult it any time — no command needed.
| Record | What It Tracks |
|---|---|
| Treasure Hunt Speed | Fastest all-5-clue completion in seconds; record-holder name and date |
| Zombie Outbreak Speed | Fastest town clear in seconds; which town; record-holder name and date |
When a new record is set the server broadcasts a global announcement. The previous record is retained for reference. Both records survive server restarts — they are stored in the nv_outbreak_log database table and read at boot.
Section 6
Every day a named chain of five riddles hides across Midgard. Each clue found earns a partial reward — so every step of the journey pays off, even if the window closes before you finish. 21 unique chains rotate over three weeks.
The Daily Treasure Hunt opens at 14:00 MYT (06:00 UTC) and runs for 2 hours. Type @treasure anywhere to receive your chain name, current clue, and elapsed time. Travel to the described location and interact to advance.
Clues are riddles referencing in-game lore, map features, and NPC flavour — not raw coordinates. Knowing Midgard well is a genuine advantage.
Example: Where knights gather and water flows eternal at the heart of Midgard’s greatest city. — Prontera Fountain.
Partial rewards are paid immediately at each step — you never walk away empty-handed:
Total for a full run: 16 Coins + 38 Glory + 1 Oridecon. The first daily completer and the all-time speed record holder are celebrated server-wide.
Your timer starts the moment you find clue 1. Complete all 5 as fast as possible — @treasure shows your elapsed time. The server announces any new all-time speed record.
Section 7
Each day a target is declared Most Wanted — escalating tiers mean higher-risk targets pay out more Coins per kill. Hunt across Midgard, build your Bounty Hunter rank, and push the server toward the 500-kill milestone bonus.
At midnight UTC the Dispatch Board rotates to a new target. The tier is determined by how many consecutive days the server has cleared the board:
| Tier | Targets | Kill Goal | Per-Kill Bonus | Daily Cap | Unlocks After |
|---|---|---|---|---|---|
| COMMON | Standard field mobs | 200 kills | +1 Coin | 5 Coins/day | Always active |
| DANGEROUS | Harder dungeon mobs | 100 kills | +2 Coins | 10 Coins/day | 2+ consecutive clears |
| NOTORIOUS | Elite targets | 20 kills | +5 Coins + 1 Medal | 3/day | 5+ consecutive clears |
Each day’s target comes with a unique wanted-poster description — a short line of flavour text about the mob delivered by the Dispatch Board NPC and included in the broadcast. Adds personality; ignore it if you just want the kills.
The consecutive-clear streak resets to COMMON if the server fails to meet the day’s kill goal by midnight UTC. Your personal lifetime kill count never resets — only the server streak does.
Type @dispatch anywhere to see: current tier, today’s target, server kills so far vs. goal, your kills today, and your Bounty Hunter rank.
Every kill counts toward the all-time total. When the server hits 500 collective kills for the day, a server-wide bonus activates for 1 hour — announced to all players.
Your #BB_LIFETIME_KILLS track lifetime bounty kills. Rank up as you accumulate:
Section 8
Five minutes before the horde arrives, an alert names the doomed town. Adventurers who make it in time and fight earn speed-tiered rewards — the faster the town is saved, the bigger the pay-out.
Section 13
Ore veins pulse in the mountains. Herb clusters bloom in the forests. React fast enough and Midgard’s raw resources are yours — sell them, craft with them, or fund your Soul Codex runs.
Gathering is AHK-hostile by design. When you interact with a node, a “Strike!” (mining) or “Harvest!” (foraging) prompt appears. You have 3 seconds to respond. Miss the window and the node resets — a bot that can’t read the message gets nothing.
Every successful gather counts toward your lifetime gather total. As that total climbs you ascend a five-rung mastery ladder. Each rank is permanent, grants a title, raises your daily cap by +5, and improves your odds of striking signature rares.
| Lifetime Gathers | Rank & Title | Daily Cap | Perk |
|---|---|---|---|
| 100 | Apprentice Gatherer | 35 | +5 cap, improved rare odds |
| 500 | Journeyman Gatherer | 40 | +5 cap, improved rare odds |
| 2,000 | Expert Gatherer | 45 | +5 cap, improved rare odds |
| 5,000 | Master Gatherer | 50 | +5 cap, improved rare odds |
| 10,000 | Grandmaster Gatherer | 55 | +5 cap, best rare odds, prestige aura |
Raw ore and herbs are only the beginning. The Master Artisan refines your haul into the inputs other systems crave — no more hoarding stacks you can’t use.
Each gathering map hides one map-exclusive signature rare — a botanical or mineral found nowhere else. There are six in total, one per zone.
Every single gather carries a 0.1% chance to hit the Mother Lode — a server-wide jackpot strike.
At random, a gathering map erupts into a Rich Vein — an ambient surge that supercharges every node on that map for its duration.
Hit the “Strike!” / “Harvest!” window cleanly on consecutive nodes without a single miss and you build a perfect streak. The longer the unbroken combo, the richer the rewards — a clean, AHK-proof skill bonus that pays attentive gatherers and breaks the moment a node times out.
Section 14
150 spirits roam the wilds of Midgard. Hunt them, capture them, and fill your Soul Codex. Every spirit you bind brings you closer to becoming a true Soul Tamer.
The Soul Codex is a permanent per-account collection that tracks every unique spirit you have captured across Midgard. Spirits are hidden within monsters throughout the world — slaying a mob has a passive chance to release and bind its spirit to your Codex. Each spirit can only be captured once. Once bound, it is yours forever.
The Soul Cage is a consumable item that boosts your capture chance by 3× for 60 seconds.
Reaching capture milestones earns titles, Glory, Coins, and at the highest tiers — legendary cosmetics.
| Captures | Title | Glory | Coins | Notes |
|---|---|---|---|---|
| 25 | Fledgling Tamer | 30 | 5 | Map announcement |
| 50 | Soul Seeker | 75 | 15 | Server announcement |
| 75 | Spirit Sage | 100 | 20 | Server announcement |
| 100 | Soul Tamer | 200 | 40 | bc_all + aura effect |
| 125 | Apex Hunter | 250 | 50 | Server announcement |
| 150 ★ | Codex Master | 500 | 100 | Spirit Crown headgear + legendary bc_all + aura effect |
★ Completing the full Soul Codex (150/150) grants the exclusive Spirit Crown headgear (item ID 50025). This item cannot be traded, dropped, or obtained any other way.
Bad luck no longer walls you out of a spirit. Every kill on a mob whose spirit you still need builds Soul Resonance against that spirit. Hit the resonance threshold and your next kill is a guaranteed capture — a hard floor so no spirit is ever truly unobtainable.
Layered over the 150 spirits are 15–18 themed Sub-collection Sets — curated badges that group spirits by element, region, mob family, or theme.
Pick one spirit you still need and Mark it as your Quarry. While marked, that spirit gets a capture-rate boost and you see visible progress toward it as you hunt.
Choose a captured spirit and form a Spirit Bond with it. Each day you can perform a communion with your bonded spirit to receive a daily Glory reward — a gentle login ritual that keeps your favourite spirit meaningful long after capture.
The rarest Legendary spirits tied to MVPs are now reliably obtainable through endgame content, not just lucky overworld encounters.
The Soul Almanac is the server-wide record of the hunt. It shows how rare each spirit truly is across all tamers and ranks the top tamers on the server.
Finishing all 150 is no longer the end. Codex Ascendant is the prestige layer that begins once you are a Codex Master.
Midgard remembers the strong. Fight long enough and your name will echo in Prontera’s halls — or be forgotten in the dust.
| Kills Without Dying | Title | Effect |
|---|---|---|
| 5 | Berapi (On Fire) | Coins + server announce |
| 10 | Garang (Fierce) | More coins + announce |
| 15 | Raja Pembunuh (Kill King) | Coins + auto-bounty placed |
| 20+ | LEGENDA | Escalating coins + bounty |
Queue from anywhere in Midgard with @arena. The matchmaker pairs you with an opponent of similar Elo (±200, window widens over time) and warps you both to a private arena cell automatically.
Two modes: 1v1 Rated (affects Elo, earns Prestige Medals) and Skirmish (no Elo, 1 Coin/win for practice).
Starting Elo: 1000. Every rated match adjusts both players’ Elo (higher K-factor at lower ratings for faster early movement).
Prestige Medals spent at the Valor Quartermaster (Prontera 196, 168) for rank-gated PvP cosmetics.
Logging out mid-match counts as a forfeit. A 5-minute deserter lockout prevents re-queuing immediately after leaving.
Anyone with Coins can place a bounty on any other player. Coins deducted immediately, expires in 2 hours if unclaimed. First person to kill the target claims the pot. When a player reaches Raja Pembunuh, the server auto-places a bounty on them.
One title. One player. The entire server. Juara is NirvanaRO’s sovereign PvP crown. The holder’s name glows with a golden aura. When crowned — or dethroned — Discord knows.
Pay 50 Coins at the Throne to enter the Throne Room for a Best of 3 series. Win 2 rounds and you are the new Juara. Lose and wait 5 minutes.
Lapse Rule: If the reigning Juara is offline for more than 24 consecutive hours, the Throne goes Vacant and can be claimed by anyone with 50 Coins — no duel required.
Section 30
Queue solo and let the system build your team. Four solo adventurers enter the arena; the matchmaker assembles two balanced sides and the best duo walks out with Prestige Medals.
Type @2v2 anywhere in the world. The matchmaker waits until 4 players are ready, then pairs them into two balanced teams based on individual Elo rating. You are automatically warped together.
Note: 2v2 queues are suspended on Fridays during the Piala Nirvana tournament window so the arena cells stay free for the bracket.
2v2 uses the same Elo system as 1v1 Ranked, applied per individual. Each player’s rating updates based on the match outcome — your teammate’s skill level affects how much Elo you gain or lose.
One Throne. One siege a week. One King of Midgard. Every Sunday night, every guild on the server marches on a single castle — and whoever holds it at the final horn rules the realm until the next siege. There is exactly one King, and everyone knows their name.
Schedule: Sunday only — 13:00 to 15:00 UTC (21:00–23:00 MYT), two hours.
The Throne: a single castle — Kriemhild (prtg_cas01). No other castles are contested. The Throne resets to unowned at the start of every siege, so nobody inherits an advantage — everyone re-fights from zero.
Breaking the Emperium does not win the war — it only opens the Throne. The Emperium respawns after every break, so the castle changes hands again and again across the two hours. What matters is who holds the Throne at the final horn. The last 20 minutes are the Final Push (14:40–15:00 UTC): every seize is broadcast server-wide as a lead change, and the guild sitting the Throne when the bell tolls is crowned King of Midgard.
Power is free on NirvanaRO; the Crown is pure status. While your guild reigns, every online member wears the King’s Radiance — a holy aura visible to everyone in town — and your guild leader stands as a living statue on Champions’ Row titled King of Midgard. The instant you are dethroned, it is all gone, publicly. The realm sees the crown change heads.
Takhta is a two-hour fight wrapped in a seven-day story. The Takhta Herald in Prontera keeps the rhythm:
| Phase | Days | What Happens |
|---|---|---|
| Aftermath | Sun (after horn) – Tue | The new King reigns. The dust settles. The dethrone bounty starts to rise. |
| Declarations | Wed – Thu | Guild leaders declare their intent to siege. Their banner flies for all to see. |
| Siege Eve | Fri – Sat | Recruit, strategise, predict. The storm gathers. |
| Live | Sun 21:00–23:00 MYT | The Throne is open. One King will be crowned. |
Anyone can call who will win at the Takhta Herald — completely free, no wager, nothing at risk (a tote of honour, never maisir). Predict correctly and you earn a purse of Adventurer Coins plus the Throne Oracle achievement. If you are offline when the horn sounds, your purse is waiting the next time you log in.
Even on a losing guild, a great game earns a title. After each siege the realm honours three champions:
| MVP | Earned By |
|---|---|
| Top Fragger | Most enemy kills on the Throne during the siege |
| Iron Wall | The reigning guild’s steadiest defender — most kills, fewest deaths |
| Emp Breaker | Most Emperium breaks — the hand that kept seizing the Throne |
| Reward | Per Qualifying Holder |
|---|---|
| Prestige Medals | 3–25 (based on headcount, capped at 10 payers) |
| Adventurer Coins | 150 |
| Weekly Account Cap | 90 Medals |
Throne medal pool: 60 Prestige Medals, split among the winning guild’s verified defenders. Anti-alt rule: only members from 5+ distinct real IP addresses are paid.
The main Throne can feel like a wall when every guild in the queue has fought for years. The Novice Throne solves that: a second castle (Hohenschwangau, prtg_cas02) open the same Sunday, one hour before the main siege, exclusively for guilds that have never held the main Throne.
| Detail | Value |
|---|---|
| Schedule | Sunday 20:00–21:00 MYT (12:00–13:00 UTC), 1 hour |
| Castle | Hohenschwangau (prtg_cas02) |
| Eligibility | Guild has zero wins in the main Takhta (nv_takhta_reign). Declare at the Novice Herald in Prontera. |
| Medal Pool | 30 Prestige Medals split among online defenders |
| Graduation | Win here twice and your guild earns its place in the main Throne bracket |
Same hold-to-win rule applies: break the Emperium to take the castle, hold it when the horn sounds to be crowned Novice Champion. The Novice Throne Board in Prontera records every champion and streak.
While WoE pits guild against guild, World Boss unites every player on the server against a single colossal target — rotating legendary MVPs scaled to server-wide HP with a habit of enraging when cornered.
Fixed spawns: 11:30 UTC, 16:30 UTC, 20:30 UTC (19:30, 00:30, 04:30 MYT)
Surprise spawns: ~18% chance every 30 minutes, around the clock. Watch broadcast channel.
Spawn location: Prontera Fields, prt_fild01 — open world, no entry gate.
Six legendary MVPs rotate through the World Boss slot, each at 2,000,000,000 HP: Ifrit, Valkyrie Randgris, Lord of Death, Detale, Boitata, Kiel D-01. Each rotation’s first kill is a Server First — permanent achievement awarded, global announcement fired.
| Tier | Coins | Medals |
|---|---|---|
| #1 Damage Dealer | 120 | 4 |
| Ranks 2–10 | 70 | 2 |
| 1.5%+ damage share | 45 | 1 |
| Below 1.5% (participation) | 25 | — |
| Last Hit Bonus | +50 | +1 |
| Server First Kill | — | +10 |
NirvanaRO is built around one idea: the people you play with matter more than the monsters you kill.
| Goal (Daily, reset midnight) | Task |
|---|---|
| Hunt | 40 MVP kills (combined across all members) |
| Vanguard | 80 PvP kills |
| Slayers | 2,000 total mob kills |
| Goal (Weekly, reset Monday) | Task |
|---|---|
| Conquest | Hold a castle in WoE |
| Legion | 200 PvP kills |
| Onslaught | 200 MVP kills |
Completing goals earns Guild Prestige. Guild level-ups trigger server-wide announces. Level L requires 100L² + 200L prestige.
| Guild Level | Perk |
|---|---|
| Lv 3 | Guild Crest cosmetic |
| Lv 5 | Rally Buff — daily guild-wide stat buff from the Steward |
| Lv 8 | Guild Cloak cosmetic |
| Lv 12 | Guild Crown cosmetic |
| Lv 16 | Guild Banner cosmetic |
| Lv 20 | Guild Legend cosmetic — the ultimate guild flex |
Guild NPCs: Guild Steward (prontera 162,185) — goals, prestige, Rally Buff, Hall of Guilds. Guild Recruiter (prontera 164,185) — post recruitment, browse open guilds.
Balik Kampung Blessing — Log in after an absence and receive automatic rewards:
| Away Duration | Reward |
|---|---|
| 7 days | 5 Coins |
| 14 days | 15 Coins |
| 30 days | 30 Coins + server-wide announcement |
| 90 days | 70 Coins + Glory + Discord announcement |
| 365 days | 100 Coins + 50 Glory + special broadcast |
Kopitiam Pak Mat (valkyrie 80,78) — Visit once a day for 1 Coin + his observations: online players, current Champions, whether Malam Jumaat is tonight, what season we’re in. He is a character. Stop by.
Malam Jumaat — Every Thursday 20:00–00:00 server time, three spirits emerge across Midgard. Kill all three types in a single night for the Trifecta Bonus: +10 Glory + server-wide announcement (once per Thursday night).
| Spirit | Native Mob | Hunting Ground | Coins/Kill |
|---|---|---|---|
| Pocong | Lude | Prontera area | 2–3 |
| Pontianak | Nightmare | Payon area | 3–5 |
| Toyol | Deviruchi | Geffen / Gonryun area | 1–2 |
Call to Arms — When GMs trigger via the Rally Drum NPC (valkyrie 76,80), the whole server gets the alert in-game and on Discord. First responders earn a bonus reward.
Section 32
Band together. Hunt together. Rise together. Geng is NirvanaRO's crew mechanic — 3 to 6 adventurers chasing a shared weekly goal.
Talk to the Geng Master at Prontera 153, 195. Type the exact crew name to join (the leader can toggle the crew open or closed). Leaving a crew is always free.
The Geng Leaderboard (Prontera 154, 195) shows the top 5 crews by total trophies.
Section 33
Register your hometown from the 15 major cities of Midgard. See which cities have drawn the most adventurers. Return after a long absence and your homeland welcomes you back.
Talk to the Penghulu Kampung at Prontera 109, 119. Choose from: Prontera, Geffen, Morroc, Payon, Alberta, Aldebaran, Izlude, Hugel, Rachel, Juno, Lighthalzen, Einbroch, Einbech, Ayothaya, or Umbala.
First registration is free. Changing your hometown costs 10 Glory.
If you are away for 7 or more days and return, Midgard celebrates:
Section 34
Every adventurer has a personal garden plot. Plant seeds with Coins, tend them, harvest for Glory. A slow, steady source of Glory for those who remember to check back.
You can tend your garden up to 4 times before harvest. Each tend reduces grow time by 5% (up to 20% total). Talk to the Garden Keeper at Prontera 110, 119.
Section 18
A prestige questline that takes weeks or months to complete. Seven trials, each demanding something different from you. Finish all seven and the Warisan Midgard is yours.
+200 Glory and a permanent server-wide announcement: "[Name] has forged the Warisan Midgard!" Your name is recorded in the Rolls of the Chosen alongside the Legendary Relic holders.
Every 42 days, the world shifts — a new Season begins, new cosmetics enter the world, and the competitive ladders wipe clean. Three interlocking systems give each Season its shape.
50-tier progression track. Earn Season Pass XP (SPX) from kills, instances, MVP hunts, PvP, Wave Defense, World Boss, WoE, and seasonal events. Daily cap: 1,200 XP per account.
| Track | Cost | What You Get |
|---|---|---|
| Free | — | Consumables, Coins, Medals, a handful of cosmetics |
| Premium | 300 Crystals or 250 Medals | Everything above + bonus Coins/Medals at every tier + 6 exclusive Celestial costumes |
Premium track unlocks: C_Aurora_On_Clouds (T10), C_Aura_Of_Ghost_S (T20), C_Eclipse_Hat (T30), C_Mystical_Wing (T38), C_Light_Darkness_Wing (T44), C_Galaxy_Circlet (T50).
| Resets Each Season | Carries Over Permanently |
|---|---|
| PvP ELO rating | All gear and refinement levels |
| Season Glory leaderboard standings | All cosmetics and costumes |
| Season Pass progress | Achievements and titles |
| All Festival Tokens (expire, no grace) | Zeny, Crystals, Glory (base) |
Festivals are GM-activated cultural events layered on top of the Season. NirvanaRO celebrates the SEA calendar authentically.
Hari Raya (flagship): Duit Raya Login Packets (escalating daily Coin gifts, 7-day streak), Ketupat Collection Hunt (8% drop from any monster, cap 40/day, exchange at Festival Bazaar prontera 162,182 for Tiraya Bonnet / Colorful Ketupat / Green Batik), Maaf Zahir Batin (clears your active PvP bounty once daily), Open House Feast (GM-triggered server-wide SC_Blessing + SC_IncreaseAgi + full heal for 30 minutes).
Upcoming festivals: CNY (February), Hari Raya (February–March), Merdeka cluster (August), Mid-Autumn (September), Deepavali (November).
NirvanaRO has 204 achievements across four tiers. Press Alt+U in your client to open them. Completing achievements earns Prestige Score, exclusive titles, auras, and server-wide recognition for the rarest feats. A global Mythic achievement is announced server-wide the moment anyone earns it.
Bronze rewards exploration and first steps. Silver marks real commitment. Gold is where titles and auras begin. Mythic achievements are world-class feats — fewer than a handful of players server-wide will earn them, and each fires a broadcast naming you.
| Tier | Score | Payoff |
|---|---|---|
| Bronze | 20 | Completion toast + party announcement |
| Silver | 50 | + guild announcement |
| Gold | 100 | + worn title & aura burst |
| Mythic | 300 | + server-wide broadcast naming you as the Nth to claim it |
| Category | What Counts |
|---|---|
| Combat | MVP kills, PvP kills, kill streak tiers |
| Exploration | Stamp Rally completions, Fishing legendary catches |
| Social | Making friends, joining a guild, getting married |
| Economy | Earning and spending Zeny milestones |
| Dungeons | Instance clears, Mythic Midgard keystones |
| World Boss | First-kill, top damage tier |
| WoE | Holding a castle, participating in War of Emperium |
| Gacha | Pulling a Legendary, pulling a Mythic |
| Login | 7-day and 30-day login streak milestones |
| PvP / Throne | Arena rank tiers, Juara victories, defense milestones |
| Meta | Complete X total achievements, score milestones |
High Achievement Scores are publicly visible at the Hall of Renown NPC (prontera 96,120) — a proof-of-play signal that cannot be bought.
Every completion adds to your lifetime Prestige Score. Your score unlocks a scaling account-bound aura that follows you across all characters:
| Rank | Score | Aura |
|---|---|---|
| Initiate | < 500 | — |
| Adept | 500 | Magical Feather |
| Veteran | 2,000 | Dragon Yellow Aura |
| Elite | 5,000 | Dragon Green Aura |
| Legend | 10,000 | King of Spirit Circle |
Check your score and rank with @prestige. View anyone’s cabinet with @trophy <name>.
Each major content category has a Seal — a Mythic achievement unlocked by completing every achievement in that category. Collect all 13 Seals and a 14th Mythic crowns you Nirvana’s Finest, the highest status title on the server.
Seal categories: Combat, Arena, Throne, War, Wealth, World Boss, Events, Season, Collection, Fellowship, Exploration, Mastery, Codex.
| Achievement | Tier | How to Earn |
|---|---|---|
| Pioneer of Nirvana | Mythic | Among the very first to complete any Mythic achievement on the server |
| Slayer of Legends | Mythic | Defeat all 29 MVP bosses on the server |
| The Living Saga | Mythic | Max Heirloom + Codex Master + registered hometown — the grand meta of metas |
| Untouchable King | Gold | Win Takhta while dying no more than twice in the Final Push |
| Flawless Descent | Silver | Clear an instance with zero deaths that run |
| Crowned Before the Realm | Gold | Be present on the throne map when your guild claims the crown with 20+ witnesses |
| The Night Wanderer | Bronze | Visit 3 distinct towns between midnight and 4 AM server time |
| Curious Soul | Bronze | A hidden discovery. Some secrets reveal themselves to the patient. |
| Nirvana’s Finest | Mythic | Hold all 13 Seals simultaneously |
Ten auras exist that are achievement-locked only — never in the Crystal Boutique, never on the gacha, never sold:
When you see one of these on another player, you know they earned it the hard way.
Find the Hall of Renown NPC at prontera 96,120. It shows:
Each season has its own achievements. Once the season closes, those achievements can never be newly earned again — making Season 1 titles permanently scarce. Current holders keep them forever.
Every character has a shareable Trophy Cabinet on the website. Browse your full achievement history, see how many players server-wide hold each Mythic feat, and share your cabinet link in Discord or WhatsApp.
Three systems. One purpose: to make your mark on Midgard permanent.
Five pedestals in the Valkyrie Hub. Each holds a statue cloned from a living player — their clothes, weapon, and face. When you claim a slot, your character’s appearance is immortalized in the hub until someone takes it from you. Statues refresh every 5 minutes from live data.
| Slot | Title | How to Earn |
|---|---|---|
| 1 | Arena Legend | Hold the highest ELO rating in ranked 1v1 Arena |
| 2 | WoE Conqueror | Lead the guild holding the most WoE castle time |
| 3 | Angler of Nirvana | Land a Legendary fish catch (announced server-wide) |
| 4 | Season Luminary | Finish a season at the top of the season score leaderboard |
| 5 | Grandmaster | Complete Job Mastery across all 38 jobs |
38 jobs to master. Kill monsters as your current job to earn Mastery Points (MP) — capped daily. Each job has ten tiers. When you switch jobs, your MP for each job stays exactly where you left it. Mastery is per-character and permanent.
| Jobs Mastered | Title Reward |
|---|---|
| 1 | Apprentice of Midgard |
| 5 | Journeyman of Midgard |
| 10 | Veteran of Midgard |
| 20 | Master of Midgard |
| 38 | Grandmaster of Midgard + Champions’ Row Slot 5 statue |
Mastery Advisor (valkyrie 80,84): full mastery dashboard. Hall of Mastery (valkyrie 84,84): server leaderboard.
Every player receives a Pusaka. It begins Pristine. Log in each season and it stays Pristine. Go dark for a season, and it begins to tarnish. Not tradeable, not transferable — an honest record of your time here.
Restoration via Keeper of the Pusaka (valkyrie 92,72): 100 Coins + 10 Glory per level. A Pristine Pusaka earns +5 Glory as seasonal loyalty reward. Players here since the beginning carry a Founder’s Pusaka — permanently and exclusively theirs.
Pusaka Wall (valkyrie 96,72): live display of all Pusaka states across the server. How many Pristine. How many Shattered. The truth of who stayed and who left.
Section 10
Five relics hidden across all of Midgard. Equal chance for every player. Less than 0.0002% from any mob kill. One per soul, forever.
Legendary Relics are the only items on NirvanaRO that break the "power is free" rule — but only barely (~1% advantage), and only in PvE. In PvP and WoE, the stat bonus disappears; only the prestige remains.
Talk to the Relic Archivist at Prontera 153, 192 to see every relic ever claimed. Full list at ?module=legendary.
Deep beneath Glast Heim, NirvanaRO’s flagship group raid. Three bosses. Coordination, communication, and the willingness to wipe a few times before the mechanics click. No gear gates — only execution. Cosmetics and server-wide recognition are the only rewards that matter here.
Enter via the Palace Gate NPC at glast_01. 90-minute clock. Private instance (1@gl_kh). Recommended: 3–5 players.
Shadow Guards (Raydric-type adds) flood in first — clear every last one before engaging the boss. At 40% HP, a server-wide “DODGE!” announce fires and a zone lights up. Move. Now.
Heroic: Blast zones linger — the arena becomes a minefield as the fight goes longer.
Both must die within 10 seconds of each other. Kill one too early and the dead twin resurrects at 30% HP.
| Mechanic | What it Does | What You Do |
|---|---|---|
| Wraith Hop | Teleports to farthest player, AoE on landing | Do not kite — stay mid-range |
| Banshee Shriek | Raid-wide damage pulse | Stack together (Heroic: mandatory soak) |
| Tether | Links two random players | Sprint toward each other to break it |
Waves of Grave Thieves (Familiars) sprint for treasure chests. If 5 treasures are stolen, it is a wipe. No exceptions. When a carrier dies, someone must click the chest to return it.
The King sits at ~90% damage reduction while any Grave Thief is alive. He also Tantrum Fixates — one player kites, everyone else DPS. Swap if the kiter goes down.
| Difficulty | Access | Reward Highlights |
|---|---|---|
| Normal | Open | Adventurer Coins per boss, gear drops |
| Heroic | Normal clear required | Prestige Medals, exclusive cosmetics, weekly title |
| Server First | Kill fastest on launch | Permanent global announce + Hall of the First plaque + unique cosmetic |
Wing 2 — with two new bosses and a Mythic finale — is covered in Section 40 →.
Four dungeons. One personal key per dungeon. An ever-climbing difficulty curve that rewards execution over time. Push your key as high as it can go — the Weekly Vault pays out based on your personal best each week.
| Dungeon | Instance | Par Time |
|---|---|---|
| Buwaya Cave | 1@ma_c | ~30 min |
| Old Glast Heim | 1@gl_k | ~30 min |
| Bangungot Hospital 2F | 1@ma_h | ~30 min |
| Charleston in Distress | 1@mcd | ~30 min |
Every character starts at +0. First interaction with the Mythic Gatekeeper bumps your key to +5. From there:
Each key level adds +15% mob HP and +8% mob ATK. There is no ceiling — push as high as your group can go.
From +3 onward, the week’s affix is active, adding a server-wide modifier that changes how the dungeon plays. From +6: Fortified + Tyrannical are always on. From +9: Spiteful Shade activates — 33% chance a Whisper spawns on every trash kill.
| Highest Key Cleared | Weekly Vault Reward |
|---|---|
| +1 to +3 | 50 Coins |
| +4 to +6 | 100 Coins + 50 Glory + 10% exclusive cosmetic chance |
| +7 to +9 | 200 Coins + 100 Glory + 30% exclusive cosmetic chance |
| +10 | 300 Coins + 200 Glory + guaranteed exclusive cosmetic |
Claim your vault reward once per week at the Weekly Vault NPC (prontera 160,186). The chest resets every Monday.
Your best key level each week feeds into the Season Ladder. Score formula: (keyLevel + 1) × 10 + time bonus. Top 10 displayed on the Mythic Leaderboard near the Gatekeeper NPCs at Prontera. Season resets wipe the ladder and open a new competition window.
| NPC | Coords | Function |
|---|---|---|
| Mythic Gatekeeper | 156,186 | Enter a dungeon, view keystones, resume active run |
| Weekly Vault | 160,186 | Claim weekly rewards |
| Season Terminal | 162,186 | Leaderboards + season advancement |
NirvanaRO funds itself through one principle: power is free, cosmetics carry all revenue. A free player and a paying player walk into the same dungeon with identical combat power.
Purchased via Malaysian bank transfer. Talk to Support NirvanaRO (prontera 150,140) for bank details, then claim at Crystal Courier (prontera 146,140).
| Amount (RM) | Crystals | Rate |
|---|---|---|
| RM 10 | 100 | 10/RM |
| RM 30 | 330 | 11/RM |
| RM 50 | 575 | 11.5/RM |
| RM 100 | 1,250 | 12.5/RM |
| RM 200 | 2,700 | 13.5/RM |
Single pull: 100 Crystals. 10-pull: 900 Crystals. All items are cosmetic headgears and garments — audited, stat-free.
| Rarity | Rate |
|---|---|
| Common | 60% |
| Rare | 28% |
| Epic | 9% |
| Legendary | 2.5% |
| Mythic | 0.5% |
Soft pity at pull 70 — Legendary+ rates start climbing. Hard pity at pull 80: guaranteed Legendary or better. 50/50 Featured Mythic: 50% chance the Mythic is the current Featured item; if not, your next Mythic is guaranteed Featured. Featured rotation refreshes every 14 days. Duplicate items melt into Glory.
| Service | Location | Cost |
|---|---|---|
| Crystal Boutique | valkyrie 46,72 | No RNG, direct purchase, rotating selection |
| Glory Exchange | valkyrie 44,72 | Glory (earned free) → vaulted cosmetics |
| Patron’s Desk (VIP) | valkyrie 52,72 | 300 Crystals / 30 days (~RM 22/month) |
| Character Rename | valkyrie 46,68 | 200 Crystals |
| Costume Wardrobe | valkyrie 46,68 | 50 Glory (3 outfit loadouts) |
| Town Crier Broadcast | valkyrie 46,68 | 50 Crystals, server-wide custom message |
Monument Pedestal (5,000 Crystals / ~RM 370) — Only 4 slots exist, ever. Your character immortalized as a statue in the gallery: hair, outfit, headgear, cosmetics, frozen in place. Players can click your statue to read your tribute. When all four are claimed, the gallery is closed permanently.
Numbered Patron’s Aura (1,500 Crystals / ~RM 110) — Limited to 25 issued across the server’s entire lifetime. Magic Circle Rainbow visual aura + a permanent number. #7 remains #7 forever.
| Milestone | Discord Role |
|---|---|
| ~RM 10 | Supporter |
| ~RM 100 | Patron |
| ~RM 300 | Champion |
| ~RM 1,000 | Legendary Patron |
Section 23
Crystals are no longer exclusively tied to top-up. Through the Crystal Exchange, any player who earns enough Glory can trade their way into premium currency — keeping the economy fair and player-driven.
Every character has a public profile page at /?module=armory&char=YourName. Shows class, Season Glory rank, Arena ELO, Job Mastery count, and Login Streak. Paste the URL into WhatsApp, Facebook, or Discord and it auto-generates a shareable 1200×630 card image with your stats embedded — no screenshot needed.
In-game: Armory Kiosk NPC (valkyrie 88,72) prints your personal URL and walks you through what each stat means.
| Event | What Posts |
|---|---|
| Gacha pulls | Every Mythic and Legendary pull |
| World Boss | Spawn alerts, first-kill, server-first achievements |
| Champions’ Row | New champion crowned or dethroned |
| Malam Jumaat | Thursday haunt location drops before the night begins |
| Stamp Rally | Daily route at midnight |
| Wandering Merchant | Town arrival and departure |
| Midgard Gazette | Full weekly newspaper every Sunday at 17:00 MYT |
Every Sunday at 17:00 MYT, NirvanaRO publishes its automated weekly newspaper. Covers: current Juara and their defense count, Top 5 Arena rankings, Top 5 Season Glory holders, the week’s fishing legendary catches, Shadow Palace summary, Stamp Rally recap, Wandering Merchant history, and live server population figures.
Posts to Discord as a rich embed and as a 1080×1350 WhatsApp-friendly PNG with a gold masthead. Also published as a web article for the archive.
Link your in-game account to Discord via the Discord Link NPC (Prontera) for automatic role sync. Activity roles, donor tier roles (Supporter / Patron / Champion / Legendary Patron) — role sync is live: hit a milestone in-game and your Discord badge updates automatically.
NirvanaRO funds itself entirely through cosmetics and quality-of-life upgrades — never through combat power. Every Crystal spent goes directly to server upkeep. A free player walks into the same dungeon with identical stats as a top supporter. That’s the promise, and it never changes.
NirvanaRO accepts Malaysian bank transfer. The process takes under 5 minutes:
prontera 150,140 — they will show you the bank account details and your reference ID.prontera 146,140 and claim your Crystals — usually credited within minutes during active hours.| Amount (RM) | Crystals | Rate |
|---|---|---|
| RM 10 | 100 | 10/RM |
| RM 30 | 330 | 11/RM |
| RM 50 | 575 | 11.5/RM |
| RM 100 | 1,250 | 12.5/RM |
| RM 200 | 2,700 | 13.5/RM |
One subscription unlocks the full VIP experience for 30 days. Subscribe at the Patron’s Desk (valkyrie 52,72). Active Patron status also grants the Patron Discord role.
| VIP Perk | What You Get |
|---|---|
| 🤖 AFK Farming | Full autoattack engine — your character farms, loots, heals, and buffs automatically while you play or sleep |
| 🖌 Keep-Alive Mode | @afk: safely disconnect your client while your character keeps farming on the server. Log back in any time to resume seamlessly |
| 🍺 Who’s Online Badge | Your character appears on the web online list with a gold AFK badge while farming |
| 🏆 Discord Patron Role | Gold Patron badge synced automatically to your Discord account |
| 💬 Priority Support | Patron role in Discord gives access to the Patron support channel for direct GM assistance |
The autoattack engine runs entirely inside the game server. No third-party tools, no ban risk. Your character scans for nearby monsters, walks to them, attacks, force-loots drops, heals when low, rebuffs skills, and warps out of danger — all driven by a 200 ms heartbeat. Configure everything through the Autoattack Master NPC in Prontera, then flip the switch.
@autoattack on to start farming while staying connected — or@afk to enter Keep-Alive mode: your character keeps fighting and your client disconnects safely.@aa anywhere — opens the full settings menu without a trip to Prontera.| Command | What It Does |
|---|---|
@autoattack on | Start the autoattack brain — farms while you are online |
@autoattack off | Stop the brain and return to manual control |
@autoattack status | Show current brain state, last target, ticks since last action |
@afk | Activate Keep-Alive: farming continues after your client closes |
@aa | Open full settings menu at your current position — no NPC visit required |
@aa range <1-14> | Change scan range on the fly |
@aa race <name> | Preferred race filter (Any / Undead / Brute / Plant / Demon / etc.) |
@aa ele <name> | Preferred element filter (Any / Fire / Water / Holy / Dark / etc.) |
@aa start / @aa stop | Toggle the brain from anywhere without opening a menu |
| Behaviour | Detail |
|---|---|
| Target scan | Finds the nearest monster inside your scan range; skips MVPs and any mob IDs you have blacklisted |
| Combat | Walks to melee range, attacks, re-engages immediately when the target dies or moves |
| Force-loot | Picks up all drops; you can blacklist item IDs to leave behind |
| Self-heal | Casts your configured heal skill when HP < threshold; falls back to potions if SP is depleted |
| Rebuff | Re-casts your buff skill list whenever they expire |
| Skill rotation | Cycles through an ordered list of attack skills on each target instead of plain melee |
| Emergency warp | Random-warps to safety when HP drops below your teleport threshold |
| Idle teleport | Warps after N ticks with no valid target, so you never camp a clear spot forever |
When you type @afk, the server detaches your network connection but keeps your character fully alive on the map. The autoattack brain keeps ticking. Mobs, items, and other players see you normally. Log back in at any time — your character is exactly where you left it.
All settings are saved per-character. Change them any time at the Autoattack Master in Prontera, or on the fly with @aa.
| Setting | Default | What It Controls |
|---|---|---|
| Scan range | 7 cells | How far the brain looks for targets |
| HP heal threshold | 60% | HP % that triggers heals |
| SP rest threshold | 30% | SP % below which the brain sits and rests |
| Emergency warp HP | 20% | HP % that triggers a random teleport to safety |
| Heal skill | 0 (potion) | Skill ID to cast for heals (e.g. Heal, Potion Pitcher) |
| Buff skills | — | Skill IDs to keep active — re-cast on expiry |
| Attack skill rotation | melee | Ordered list of attack skills to cycle on each target |
| Target priority | any | Preferred race and/or element; falls back to nearest if none match |
| Pickup filter | — | Item IDs to ignore when force-looting |
| Mob avoid list | — | Mob IDs to skip when scanning |
| Idle teleport ticks | 50 | Ticks with no target before warping; set 0 to disable |
Two permanent recognition tiers for the server’s biggest supporters — these are not monthly subscriptions; they are lifetime purchases:
| Item | Cost | What It Is |
|---|---|---|
| Numbered Patron’s Aura | 1,500 Crystals (~RM 110) | Magic Circle Rainbow aura + a permanent number. Only 25 issued across the server’s entire lifetime. #7 remains #7 forever. |
| Monument Pedestal | 5,000 Crystals (~RM 370) | Your character immortalized as a statue in the Patron’s Gallery — hair, outfit, headgear, cosmetics, frozen in place. Only 4 slots exist, ever. |
Cumulative Crystal spend automatically syncs to your Discord account via the Discord Link NPC (Prontera). Hit a milestone and your badge updates without GM intervention.
| Spend (RM) | Discord Role |
|---|---|
| ~RM 10 | Supporter |
| ~RM 100 | Patron |
| ~RM 300 | Champion |
| ~RM 1,000 | Legendary Patron |
NirvanaRO’s built-in AFK farming engine lets your character keep fighting, looting, and staying alive — even after you close the client. No third-party tools. No ban risk. Pure VIP quality-of-life.
The Autoattack engine runs entirely inside the game server. Your character scans for nearby monsters, walks to them, attacks, force-loots drops, heals when low, rebuffs skills, and warps out of danger — all driven by a 200 ms heartbeat timer. You configure everything through the Autoattack Master NPC at Prontera, then flip the switch and go.
@autoattack on to start farming in the background while you stay logged in — or@afk to activate Keep-Alive mode: your character keeps fighting and your client disconnects safely. Log back in any time to resume.@aa anywhere — no trip back to Prontera needed.| Command | What It Does |
|---|---|
@autoattack on | Start the autoattack brain — character farms while you are online |
@autoattack off | Stop the brain and return to manual control |
@autoattack status | Show current brain state, last target, ticks since action |
@afk | Activate Keep-Alive: farming continues after your client closes |
@afk end | Force-stop your Keep-Alive session (GM use / emergency) |
@aa | Open full settings menu from anywhere on the map — no NPC visit required |
@aa status | One-line status: current race/element filter and scan range |
@aa start | Start the brain from anywhere |
@aa stop | Stop the brain from anywhere |
@aa range <1-14> | Change scan range on the fly |
@aa race <name> | Preferred race filter: Any / Formless / Undead / Brute / Plant / Insect / Fish / Demon / DemiHuman / Angel / Dragon |
@aa ele <name> | Preferred element filter: Any / Neutral / Water / Earth / Fire / Wind / Poison / Holy / Dark / Ghost / Undead |
| Behaviour | Detail |
|---|---|
| Target scan | Finds the nearest monster inside your configured scan range; skips MVPs and any mob IDs you have blacklisted |
| Combat | Walks to melee range then attacks; re-engages immediately when the target dies or loses aggro |
| Force-loot | Picks up all drops on the ground; you can blacklist item IDs you want to leave (e.g. vendor trash) |
| Self-heal | Casts your configured heal skill when HP < threshold; falls back to potions if no skill or SP depleted |
| Rebuff | Re-casts your buff skill list whenever they expire |
| Ammo reload | Equips your configured ammo type when quiver runs out (Archer / Gunslinger / Ninja classes) |
| SP rest | Sits until SP recovers above your configured threshold before spending SP skills |
| Emergency warp | Random-warps to safety when HP drops below your teleport threshold |
| Idle teleport | Warps after N ticks with no valid target, so you don’t camp a clear spot forever |
Already farming and want to change your race filter or scan range? Type @aa from anywhere on the map — it opens the full Autoattack Master menu right where you stand. No return trip to Prontera.
| Shorthand | Example | Effect |
|---|---|---|
@aa range N | @aa range 10 | Expand or shrink your scan radius instantly |
@aa race name | @aa race Undead | Lock on to a monster race; falls back to nearest if none in range |
@aa ele name | @aa ele Fire | Prefer an element — ideal for element-countering builds |
@aa start / @aa stop | — | Toggle the brain without opening any menu |
@aa (no arguments) opens every option the NPC has, overlaid at your current position.When you type @afk, the server detaches your network connection but keeps your character fully alive on the map. The autoattack brain keeps ticking. Mobs, items, and other players see you normally. When you log back in, the character is exactly where it is — you seamlessly take back control.
All settings are saved per-character. Change them any time at the Autoattack Master NPC in Prontera.
| Setting | Default | What It Controls |
|---|---|---|
| Scan range | 7 cells | How far the brain looks for targets |
| HP heal threshold | 60% | HP % that triggers heals |
| SP rest threshold | 30% | SP % below which you sit and rest |
| Emergency teleport HP | 20% | HP % that triggers a random warp |
| Heal skill | 0 (potion only) | Skill ID to cast for healing (e.g. Heal, Potion Pitcher) |
| Potion item | Red Potion | Item ID of the fallback potion |
| Ammo item | — | Item ID of the ammo to auto-reload |
| Buff skills | — | Comma-separated skill IDs to keep active |
| Pickup filter | — | Item IDs to ignore when force-looting |
| Mob avoid list | — | Mob IDs to skip when scanning for targets |
| Idle teleport ticks | 50 ticks | How long to wait with no target before warping; set 0 to disable |
| Target priority | any | Prefer monsters of a chosen race and/or element; falls back to anything nearby |
| Attack skill rotation | melee | An ordered list of attack skills the engine cycles on the target instead of plain melee |
Tell the engine to prefer a race and/or element — e.g. hunt Undead, or Fire-element mobs first. When a preferred monster is nearby it goes for that; when none are in range it still fights whatever is closest, so the brain never stands idle waiting for a match. Set it at the Autoattack Master under Settings → Target priority.
Instead of plain melee, give the engine an ordered list of attack skills to cycle through on the target. It walks into each skill's range, checks your SP, and casts; skills you haven't learned are skipped, and it falls back to melee whenever a skill is unaffordable so your damage never stalls. Level 0 means “always use my maximum learned level.” Build your rotation at the Autoattack Master under Settings → Attack skill rotation.
Example: a Mage might queue Fire Bolt then Cold Bolt; a Knight might queue Bowling Bash. The engine respects each skill's real cast time and after-cast delay.
@autoattack, @afk, and all @aa subcommandsPower is free forever; only status is scarce. Economy v2 turns that law into a self-tuning system: clear currencies with hard firewalls between them, deep cosmetic sinks that destroy currency instead of hoarding it, a public price-history for fashion, and a Central Bank that gently steers cosmetic prices so the realm never floods with idle coin. Nothing here sells power — every coin you spend buys a look, a rank, or a story.
Every currency has one job, and the walls between them are deliberate. You earn the soft workhorse by playing; you earn status currencies by achieving; you bring real money only for convenience and flair — never for strength.
| Tier | Currency | What it is for |
|---|---|---|
| Soft | Adventurer Coins | The everyday workhorse. Earned by playing; spent on rentals, the forge, and routine cosmetic sinks. |
| Status | Prestige Medals | Earned through mastery. Spent at the Prestige Emporium and the Master Refiner gamble tier. |
| Status | Season Standing | A ladder rank, not a wallet. Climbs with seasonal play and resets each season. You cannot spend it. |
| Premium | Glory | Soft-premium, earned from logins and gacha duplicate melt. Reserved for the Glory wallet only. |
| Seasonal | Festival Tokens | Time-limited. Buys festival-exclusive cosmetics, then retires at season roll. |
| Real money | Crystals | Convenience and cosmetics only. Never buys a stat, ever. |
The firewalls. The currencies do not convert freely into one another, and the names never overlap. The biggest one we fixed: "Glory" now means exactly one thing — the spendable Glory wallet. The seasonal ladder that used to share that name is now called Season Standing everywhere. A new Currency Guide board in Prontera explains, in plain language, what each currency is and is not, so no one ever confuses a rank with a wallet.
Season Standing is your rank on the seasonal ladder. It rises as you play the Seasonal Challenges and resets to zero at the start of every season — a fresh race for everyone. It is a number you climb, not a coin you hold. Festival Tokens are what you actually spend; Season Standing is what you are remembered by. The Seasonal Quartermaster shows your current Standing and the Top 15 leaderboard.
The Forge is where Coins go to become flair. Pay Coins to forge a single account-bound visual sigil — an aura or wing worn over your style, pure cosmetic, no stats. Each forge replaces your previous sigil, so it is a chase, not a hoard: the coins are destroyed every time, which is exactly what keeps the economy healthy.
| Mode | Cost | What you get |
|---|---|---|
| Random forge | Coins | A sigil from Common / Rare / Prismatic pools (78% / 20% / 2%). Every forge yields a sigil — no blanks, ever. |
| Pity | — | A Prismatic sigil is guaranteed by spin 60 if you have not hit one. |
| Chosen forge | Coins (higher, fixed) | Pick one specific sigil outright — no chance involved. |
| Festival sigils | Festival Tokens | Seasonal-exclusive sigils. Unlock once; re-equip free forever after. |
It is a restyle, not a wager. Every forge gives a guaranteed cosmetic, nothing is tradeable, and nothing is ever lost — so there is no gambling for a tradeable prize. The free Master Stylist still handles all hair and colour changes at no cost; the Forge only adds the aura/wing layer on top.
Wear the look without owning it. The Fashion Rental NPC turns Coins into time-limited style, so spending happens on a fast cadence instead of one permanent purchase — a steady, healthy drain.
| Line | Duration | Notes |
|---|---|---|
| Aura rentals | 7 days | Premium auras, paid in Coins, auto-expire and can be re-rented. |
| 24h glow | 1 day | Cheap daily micro-spend — the everyday velocity sink. |
| Weekly luxury | permanent | One featured cosmetic each week, a permanent unlock sold only during its week. Rotates by the calendar — no RNG. |
Everything here is a cosmetic with no stats, and every item is either auto-expiring or account-bound — status only, power stays free.
The Bursa Marketplace now remembers. Every completed sale is recorded, so when you open an item to buy it you see its recent price history — the average and the range of the last few sales — turning fashion into a transparent asset class instead of a guessing game. A new Wardrobe Registry board stands beside the Bursa as a read-only status surface for what the realm's wardrobes are worth.
Most earned cosmetics are account-bound at their source (logins, boutique, gacha), so they cannot be listed today — the price-history and registry work on whatever is already tradeable. Unbinding earned-source cosmetics is a documented, off-by-default founder choice, not an automatic change.
The Central Bank watches how much Coin is circulating and gently steers the price of cosmetics — and only cosmetics — to keep the realm healthy. When coins are everywhere, the scripted luxury sinks charge a little more; as circulation cools, prices ease back to baseline. It moves slowly: at most a small step each night, never a sudden jump, always within a fixed band. Visit the Central Bank teller in Prontera for a plain-language read on where prices stand and why.
| What the float touches | What it never touches |
|---|---|
| The scripted sinks: Prestige Emporium (cosmetic headgears, garments & auras only), Mystery Crate (both coin and medal spins), Master Refiner gamble-tier Medal cost, Fashion Rental, the Prismatic Forge. | Anything with power. No stat, combat, speed, HP, SP, or damage item is ever sold, rolled, or rented — so the float can never price-gate strength. Stat accessories were removed from the Emporium before the float was activated. |
| Only cosmetic / status prices, in basis points around a 1.0x baseline. | The fixed-price shops (Adventurer Exchange, the Boutiques) — their prices never move. |
The thermostat is live. Each night the economy report measures Coin-per-active-player. If circulation is rising too fast the Central Bank nudges cosmetic prices up (never more than a small step); if the economy is calm it drifts them back to the 1.0× baseline. Prices stay within a fixed band — never so high that the game feels expensive, never so low that cosmetics flood Midgard. It only ever steers the cost of looks and flexes — power is, and always will be, free.
Renown is the single number that records everything you have done on NirvanaRO. It is earned by playing, never bought, and it grants no power — it is pure standing. Renown rides two tracks at once: a lifetime legacy that only ever grows, and a season climb that resets so everyone races fresh each season.
Every Renown award credits both tracks at the same time. Your lifetime Renown is your permanent legacy — it never goes down and never resets. Your season Renown measures only what you have earned in the current season and zeroes out at season roll, giving newcomers and veterans the same fresh start on the seasonal ladder.
| Track | What it measures | Resets? |
|---|---|---|
| Lifetime Renown | Everything you have ever earned. Sets your tier and your all-time rank. | Never |
| Season Renown | Only this season's deeds. Drives the season leaderboard. | Each season |
Lifetime Renown lights your tier — a status rung that everyone can see on your Legend page. Tiers are cosmetic only: a brighter badge and a higher place on the ladder, never a stat or a buff.
| Tier | Lifetime Renown |
|---|---|
| Initiate | 1+ |
| Adventurer | 500+ |
| Veteran | 2,000+ |
| Champion | 6,000+ |
| Hero | 15,000+ |
| Legend | 40,000+ |
Renown flows from nearly every system in the game, so there is no single grind — you earn it just by playing the way you like. The Legend page breaks down the server's Renown by source.
| Source | How you earn it |
|---|---|
| Hunting & PvE | Mob hunting, Soul Codex captures, World Boss and raid clears. |
| PvP & Arena | Ranked Arena, 2v2, the Throne, and WoE performance. |
| Events | Auto-events, festivals, and seasonal activities. |
| Job Mastery | Mastery tiers earned across the 38 jobs. |
| Economy | Marketplace, fishing, gathering, and crafting milestones. |
| Community | Geng, guilds, Kampung Halaman, and social systems. |
Renown is a record of deeds, not a currency. It cannot be spent, traded, or bought — power is, and always will be, free.
On a no-level server, Job Mastery is the long game. It is a horizontal, cosmetic-only mastery across all 38 jobs: play your active job, earn Mastery Points, climb that job's tiers, unlock its cosmetics and title, and slowly fill a 38-slot collection on the road to Grandmaster of Midgard. Mastery rewards are status — never stats.
Mastery Points (MP) always belong to your active job — the class you are playing right now. Hunt and play, earn MP for that job, and watch its mastery tier rise. Switch jobs and you start building that job's mastery from where you left off, because progress is per-job and permanent.
| Step | What happens |
|---|---|
| Play your active job | MP accrues for the job you are currently on. |
| Hit the daily cap | Each day caps how much MP a job can gain — the spine of the system. |
| Climb the tiers | Every tier pays out a visible cosmetic, title, or aura. |
| Fill the collection | 38 jobs, 38 mastery slots — a living Pokedex of your career. |
There is a daily MP cap per job, and it is deliberate. It turns mastery into a marathon, not a sprint: you cannot no-life a job to Grandmaster in a weekend. The cap rewards the habit of showing up, paces the journey over weeks, and means a steady player and a hardcore player end up close together — exactly the no-P2W, no-power-creep spirit of the server.
Mastery tiers each unlock something you can see — a job title, then richer cosmetics, and at the top tiers a visible aura. Higher tiers light up with a stronger effect, so a maxed job is unmistakable to everyone around you. None of it touches your stats.
Fill all 38 mastery slots and you earn the realm's rarest standing: Grandmaster of Midgard. It is the collection's capstone — proof you have walked every path the game offers. The Mastery Advisor in the Valkyrie Hub shows your full dashboard across all 38 jobs, and the Hall of Mastery ranks the server's progress.
Job Mastery is per-character, permanent, and never decays. Everything it grants is cosmetic or a title — there is no stat reward anywhere in the system.
Glory Runs let you turn up the difficulty on your own terms. Stack modifiers onto a run to make it harder, prove you can clear it, and earn badges that mark the feat. The reward is the badge and the bragging rights — never extra power.
Before a run you can layer on modifiers — rules that make the content meaner. Each modifier you add raises the bar, and clearing a run with more modifiers active earns a higher-grade badge. Modifiers change the challenge, not your character: nothing here makes you stronger, it only makes the fight harder.
| Modifier style | What it does |
|---|---|
| Tougher foes | Enemies hit harder and endure more — raw difficulty. |
| Tighter rules | Restrictions on the run, such as a clock or limited resources. |
| Stacked layers | Combine modifiers to push a run far past its baseline. |
Clear a modified run and you earn a badge recording exactly how you did it. The more (and harder) the modifiers, the higher the badge grade. Badges are cosmetic trophies — a permanent mark of a run you actually cleared, shown off on your record.
Glory Runs are an optional difficulty layer. Modifiers only make content harder and badges are purely cosmetic — there is no stat or power reward for any run, at any difficulty.
Some deeds happen only once. The Hall of Legends keeps the realm's permanent record: the once-ever server firsts, and every season's hall of fame. It is the history of Midgard, written down for good.
A server first is a feat that can be claimed exactly once on the whole server — the first King crowned, the first legendary relic claimed, the first soul to reach Grandmaster of Midgard, and more. When it happens, the name is written into the Hall of Legends as a timeline and can never be taken again. Major firsts are also announced to the realm and shared in Discord.
| Example firsts | What it marks |
|---|---|
| First King of Midgard | The first guild to seize and hold the Throne. |
| First Legendary Relic | The first adventurer to claim a relic from the world. |
| First Grandmaster | The first to master all 38 jobs. |
| First Codex Master | The first to capture all 150 spirits. |
When a season closes, its champions are inducted into that season's hall of fame — the top of each ladder, frozen in time. Browse the Hall of Legends by season to see who stood where when the season ended. Because lifetime legacy carries on but the season resets, each season's hall is a self-contained snapshot of who ruled that chapter.
The Hall of Legends is a read-only record. Nothing in it is for sale and nothing it grants is a stat — it exists only to remember.
The Weekly Trial is a timed survival gauntlet that resets every week with a new twist. Your score is how well you survive; your clear time and deaths are the tiebreak. Each week the whole ladder wipes so everyone races even — but the all-time record book never forgets the best run anyone has ever logged.
Every run feeds two ladders at once. The weekly ladder ranks only this week's runs and resets at the week roll, so a great run is always within reach for newcomers. The all-time record book keeps your single best run forever — the permanent measure of the best you have ever done.
| Board | What it ranks | Resets? |
|---|---|---|
| Weekly Ladder | Your best run this week, ranked by score then time then deaths. | Every week |
| Record Book | The best run you have ever logged, plus your lifetime clear count. | Never |
Each week a rotating affix bends the rules of the trial, so no two weeks play the same. The affix is announced at the week roll and shown on the Weekly Trial page so you know what you are walking into.
| Affix | What it does |
|---|---|
| None | A clean run, no twist — pure pace. |
| Bloodlust | Foes strike for 130% ATK. |
| Juggernaut | Foes carry 140% HP. |
| Frenzy | Every wave spawns one extra foe. |
Open the Weekly Trial ladder →
The Weekly Trial rewards cosmetics, Coin, and Renown placement — never a stat. Score, time, and deaths decide the ladder; nothing here makes you stronger.
The Shadow Palace raid deepens. Wing 2 extends the realm's flagship instanced raid past its opening bosses with new encounters, a Heroic difficulty to chase, and the seam toward a Mythic finale. It is endgame group content — coordination and execution, never gear gates.
Wing 1 opened the Palace with its first bosses — the Gatekeeper, the Bound Twins, and the Hoarder King. Wing 2 carries your party deeper into the Palace with the next encounters in the chain, each a fresh test of party play. The raid stays fully instanced, so your run is yours alone.
As in Wing 1, every encounter runs on two difficulties. Normal is the learning floor; Heroic turns the dial up for groups that want the harder clear and the standing that comes with it. Heroic is a status test, not a power shortcut — the loot is cosmetic and the prize is the clear itself.
| Difficulty | What it is |
|---|---|
| Normal | The standard clear — learn the fights and the chain. |
| Heroic | The hard mode — the clear that marks a top group. |
Clearing Wing 2 on Heroic is the seam toward the Palace's eventual Mythic finale — the highest test the raid will offer. Each Heroic clear is logged as part of the realm's first-kill and pull history, so the groups who break new ground are remembered.
The Shadow Palace pays cosmetics and standing only. No boss in any wing, on any difficulty, drops a stat — the raid is a test of play, not a gear treadmill.
Every guild can raise a Stronghold — a Hall that grows as the guild does. Members pour the shared treasury into its levels, every unit given is logged to the giver, and whole guilds climb a combined-Renown ladder. The Hall is pure standing: a higher level is a brighter banner, never a stat.
A Stronghold has a hall level from 1 to 10. Each level is a rung the whole guild shares — a louder banner and a higher place on the ladder. Levels are bought with the guild treasury, which holds three resources: Coins, Glory, and build Materials.
| Treasury | What it is |
|---|---|
| Coins | The guild's banked Coin, pooled toward the next level. |
| Glory | Pooled Glory, contributed by the members. |
| Materials | Build units — the raw material a Hall level consumes. |
Every unit a member pours into the Hall is recorded to their name in the contribution ledger. It is the guild's honest record of who built the Hall, and it surfaces the realm's top builders on the Stronghold page. Building your Hall feeds your guild's Economy Renown.
Beyond the Hall itself, every guild has a combined Renown score — the sum of every member's lifetime Renown. It is a whole-guild standing that lets guilds measure themselves against each other, and it ranks on the Stronghold page.
A Hall is a monument, not a machine. Its level, treasury, and Renown are pure standing — nothing about a Stronghold grants a stat to anyone in the guild.
Mentorship pairs a seasoned player with a newcomer so the realm grows by passing knowledge down, not by handing power across. Helping a new player find their feet earns the mentor Community Renown and standing — never a stat, for either side.
A veteran takes on a newcomer as a mentee. As the mentee plays and hits early milestones, the mentor is credited for guiding them. The reward is recognition: a Community Renown contribution and a place among the realm's mentors. Nothing about a pairing buffs either character.
| Role | What they get |
|---|---|
| Mentor | Community Renown and standing for guiding a newcomer through their first steps. |
| Mentee | A guide through the early game — knowledge, not handouts. |
Mentorship is built to keep the no-P2W, no-power-creep spirit intact. A mentor cannot make a mentee stronger — they can only make them wiser. The credit a mentor earns flows into the Community bucket of their Renown, the same social track that Geng, guilds, and Kampung Halaman feed.
Mentorship rewards are Renown and standing only. Neither mentor nor mentee receives a stat, an item of power, or any advantage — only the knowledge passed between them.
Not every legend is forged in battle. The Tycoon Ladder gives the merchant player a status track of their own, scored entirely from the open economy you already play in. It feeds the Economy bucket of your Renown and ranks the realm's traders — richest, busiest, and most liquid.
Your Tycoon RP is built from three things you do as a merchant, each capped so no single activity runs away with the ladder. The combined score sets your merchant tier, and the Tycoon page ranks each source on its own board.
| Source | What it measures |
|---|---|
| Net Worth | Lifetime Zeny earned through the open market. |
| Shop Value | The live value of your vending shop right now. |
| Market-Making | How many active marketplace listings you keep liquid. |
Tycoon RP climbs through a ladder of merchant titles, capped at the top. Each tier is a cosmetic status rung — a title to wear, never a buff.
| Tier | Tycoon RP |
|---|---|
| Shopkeeper | 500+ |
| Trader | 1,000+ |
| Merchant Prince | 1,500+ |
| Magnate | 2,500+ |
| Tycoon | 3,000 (cap) |
Tycoon RP is a pull source for the Legend system: it flows into the Economy bucket of your overall Renown, right alongside fishing, gathering, and your Stronghold contributions. The Legend page now breaks Renown down across all six buckets — Hunting & PvE, PvP & Arena, Events, Job Mastery, Economy, and Community — so a merchant's climb shows up on the same legacy as a raider's.
Open the Tycoon ladder → · See the six-bucket Renown breakdown →
Tycoon standing is a record of trade, not a currency. It cannot be spent, traded, or bought, and it grants no stat — power is, and always will be, free.
There is no top — only how deep you dare. The Abyss is an endless solo instance where every floor is harder than the last. You descend alone, and the only thing you bring back is the record of how far you fell. Reach the Gatekeeper in Prontera and step onto the descent rune.
Each run drops you into a fresh personal instance. Clear a floor, take the stair down, and the next floor is tougher. There is no clear condition and no finish line — you go until you can go no further. When the run ends, your deepest floor and the time you reached it are written to a permanent record book: one row per character, your best run ever, never erased.
| What is recorded | Meaning |
|---|---|
| Deepest Floor | The furthest your best descent has ever reached. |
| Best Time | How fast you reached that depth — the tiebreaker on the board. |
| Descents | How many runs you have banked over your lifetime. |
The floor your best descent reaches sets your depth title. Each tier is a cosmetic status rung — a name to wear, never a buff.
| Tier | Deepest Floor |
|---|---|
| Delver | Floor 5+ |
| Spelunker | Floor 15+ |
| Abyssal | Floor 30+ |
| Voidwalker | Floor 50+ |
| Pinnacle | Floor 75+ (the deepest aura) |
The Abyss page mirrors the Gatekeeper's boards: an overall deepest-of-all ranking, a per-job board for every supported class, and the global depth records. The board is the permanent record — the same one the game keeps — ranked by floor, then by the fastest time at that depth.
The depth you reach is a record, not a reward you can spend. It buys nothing, trades for nothing, and grants no stat — only the standing of having gone deeper than anyone dared.
Every job has a solo skill gauntlet built to test the kit that defines it. The Trial of the Job is 38 class-specific trials — one for each supported job — and clearing them all earns the title of Master Tactician of Midgard. Find the Trial Master in Prontera and take the trial for your active job.
Your active job maps to one of eight combat archetypes, and each archetype has a trial template that tests that style. The same trial map runs every archetype — the template is tuned and named for your specific job, so a Ranger's precision check and a Sura's burst check feel nothing alike.
| Archetype | The test |
|---|---|
| Tank | Outlast a relentless onslaught — no heal items allowed. |
| Melee Burst | Drop a boss before its enrage timer runs out. |
| Ranged Precision | A kiting DPS-check against an enraging boss. |
| Caster AoE | Clear a swelling swarm before it caps. |
| Healer Endurance | Survive a long siege with no heal items. |
| Stealth | Reach and slay a mark while staying undetected. |
| Summoner | Win a war of attrition — let your pets carry, and survive. |
| Hybrid | A wave, then a timed boss — mixed to the last. |
Each first clear of a job's trial is permanent and one-time — it lights up that job on your cleared list (X/38) and pays a one-off Renown grant into your Job Mastery legacy. Clear all 38 and the realm hears about it: a server-wide announcement, a capstone achievement, and the Master Tactician title.
Trial clears are status and Renown only. No trial grants a stat, an item of power, or any edge — only proof that you have mastered the kit of every class.
Midgard keeps its secrets. The Explorer Journal is a solo, untimed discovery system — 64 hidden things to find, chipped away over weeks. Unlike the timed Treasure Hunt, this is a journal you build slowly, and every discovery is permanent. Visit the Explorer's Guild in Prontera to open yours.
A curated data-bank of 64 discoverables — not a map-scan, not a timer. You step on a place, solve a riddle, or fell a rumoured beast, and it is yours forever.
| Kind | Count | How you find it |
|---|---|---|
| Landmarks | 28 | Vistas, monuments, and the edge of the world — touch the spot. |
| Hidden Wanderers | 16 | Secret NPCs tucked in obscure cells. |
| Lore Fragments | 12 | Whispered lines of history at quiet places. |
| Riddles | 6 | An untimed chain solved at the Guild. |
| Secret Bosses | 2 | Word-of-mouth solo summons, found on the kill. |
Discovery tiers fire at 10, 20, 35, 50, and all 64 found. Each milestone pays Glory, a few Adventurer Coins, and an achievement; the top rungs grant the cosmetic Pengembara cloak and a completion aura. Renown is awarded once per new personal tier — a personal best, never farmable.
| Tier | Discoveries |
|---|---|
| Pathfinder | 10+ |
| Trailblazer | 20+ |
| Explorer | 35+ |
| Pengembara | 50+ |
| Grand Pengembara | All 64 |
Open the Explorer Journal ladder →
The places you find buy nothing, trade for nothing, and grant no stat — only the standing of having walked further into Midgard's quiet corners than anyone else.
A small, steady reason to log in. The Solo Contract Board rolls you three personalised contracts each day, drawn from the things you already do across the solo endgame. Complete them for Adventurer Coins and a touch of Renown, and keep a daily streak alive for a bonus.
The first time you open the board each day, three contracts are rolled and locked in — re-opening will not reroll them. Each contract reads your existing progress from a sibling endgame system, so the board is a layer on top of the play you are already doing, not a separate grind.
| A contract might track… | From |
|---|---|
| Monsters hunted today | Its own daily kill counter |
| A deeper Abyss floor | The Abyss |
| A job trial cleared | Trial of the Job |
| A new discovery | Explorer Journal |
| Gathering done today | The Gathering system |
| A spirit captured | Soul Codex |
Clear all three of a day's contracts and you bank that day on your streak. The first time you go 3-for-3 in a day pays a streak bonus on top of the per-contract rewards — a gentle nudge to come back tomorrow, never a punishment for missing a day.
Contract rewards are Adventurer Coins and a small one-off Renown grant only — never power, never a stat. The board rewards showing up, not paying up.
Everything you have earned across the solo endgame, gathered into one shareable home. Your Personal Estate is a public web page that reads your trophies straight from the systems you already play — Renown, Soul Codex, Job Mastery, the Abyss, Legendary Relics, throne reigns and server-firsts — and scores them into a single estate grandeur. It is the solo flex you can link to anyone.
The estate page never asks you to do anything new — it simply reflects what your character has already achieved. Each trophy below is read live from its own system, so the moment you climb a ladder in-game, your estate reflects it.
| On the estate | Read from |
|---|---|
| Renown tier | The Legend system (lifetime & season Renown) |
| Soul Codex count | Soul Codex (spirits captured, out of 150) |
| Jobs mastered · Grandmaster | Job Mastery (38 jobs to Grandmaster of Midgard) |
| Abyss best floor | The Abyss (deepest descent on record) |
| Legendary Relics held | The Legendary Relics roll of the chosen |
| Throne reigns | The Throne (weeks crowned King of Midgard) |
| Server-firsts | The Hall of Legends (deeds done once, forever) |
Every trophy adds to your estate's grandeur — a single status score that climbs from a Wandering Tent all the way to a Royal Palace. The grander your home, the higher it sits in the public directory of the realm's finest estates. Estates also keep a visit count, so a home that everyone wants to see rises on its own merit.
| Grandeur tier | Reached at |
|---|---|
| Wandering Tent | 0 |
| Humble Hut | 50 |
| Cosy Cottage | 200 |
| Grand Manor | 600 |
| Noble Estate | 1,500 |
| Royal Palace | 4,000 |
Open the Personal Estate page on the control panel to browse the grandest estates of Midgard, ranked by grandeur and visits. Search any character to see their home, or copy your own estate link to share it — the page carries a social preview, so it unfurls cleanly wherever you paste it.
The estate is pure status: a reflection of trophies you already earned, scored into grandeur for bragging rights only. Nothing on it grants power or a stat, and nothing about it can be bought — it is earned, shown, and shared.
Every piece of equipment you wear has a score. NirvanaRO adds those scores up and ranks every online player every 30 seconds. The top 10 earn live stat buffs that announce to Midgard exactly who the most geared adventurers are.
Your GearScore is the sum of four dimensions across all equipped gear:
| Dimension | Formula |
|---|---|
| Weapon | ATK + MATK + weapon-level bonus |
| Armor | (DEF × 2) + item weight |
| Grade & Refine | grade bonus (D→A) + refine table per weapon/armor level |
| Item Tiers | headgear tier bonus + accessory tier bonus + card tier bonus |
Type @gearscore anywhere to see your full breakdown — weapon subtotal, armor subtotal, grade/refine, and tier contributions listed separately.
Every 30 seconds the server ranks all online players. The top 10 receive live buffs that appear in your stat window:
| Rank | Buff |
|---|---|
| 🥇 Rank 1 | +15 ATK / +15 MATK / +15 DEF |
| 🥈 Ranks 2–5 | +10 ATK / +10 MATK / +10 DEF |
| 🥉 Ranks 6–10 | +5 ATK / +5 MATK / +5 DEF |
Buffs drop within one 30-second tick of leaving the top 10. The ladder only counts players who are logged in — offline characters do not hold a rank.
Not all items score equally on the Tier dimension. Rarer gear carries a higher tier, and higher tiers contribute more to your GearScore:
| Category | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Cards | +0 | +10 | +25 | +45 | +70 |
| Headgear | +0 | +15 | +35 | +60 | — |
| Accessory | +0 | +20 | — | — | — |
Tier 5 cards include the rarest MVPs: Ifrit, Kiel D-01, Thanatos, Gloom Under Night, Tao Gunka, Ktullanux, Atroce — each worth +70 per slot. Slotting four Tier 5 cards in a weapon alone adds +280 to your score. The Legendary Relics (1/500,000 drop, one per account) are Tier 2 accessories (+20 each).
GearScore is purely cosmetic status — the buffs are a small bonus on top of your real build, not a power gate. The ladder is about bragging rights and knowing who the kings of the market are.
Every named NPC in NirvanaRO, organized by city. New characters spawn at the Valkyrie Hub — talk to the Veteran Adventurer first, then pick your class.
| NPC | Coordinates | Purpose |
|---|---|---|
| Veteran Adventurer | 48,20 | Era briefing, Renewal explainer, first-login guide |
| Job Hub Master | 44,36 | Class selection and starter gear |
| Combat Trainer | 52,36 | Sparring dummies — test your new class |
Currencies, cash shop, cosmetics, VIP services, crafting, and platform utilities.
| NPC | Coordinates | Purpose |
|---|---|---|
| CURRENCIES & BANKING | ||
| Banker Aleena | 96,160 | Check Zeny, Crystal, and Glory balances |
| Currency Guide | 100,160 | Board overview of all three currencies |
| Bursa Marketplace | 126,160 | Player-to-player item trading |
| Bursa Crystal Exchange | 132,160 | Crystal price history board |
| Crystal Exchange | 162,181 | Trade Crystals for Glory or buy Crystals with Glory |
| Glory Quartermaster | 142,136 | Spend Glory on vaulted cosmetics |
| Central Bank | 116,160 | Economy thermostat (GM-activated) |
| CASH SHOP & VIP | ||
| The Astral Nexus | 102,128 | Premium gacha — cosmetic headgears and garments |
| Crystal Keeper | 108,128 | Crystal boutique and bulk purchases |
| Patron’s Desk | 114,128 | VIP subscription — 300 Crystals / 30 days |
| Patron’s Lounge | 124,128 | Patron-only private lounge entrance |
| Support NirvanaRO | 150,140 | Bank details & RM top-up tiers |
| Crystal Courier | 146,140 | Claim Crystals after GM approves your transfer |
| Patron's Desk | 142,140 | Subscribe to VIP / Patron Circle (300C/30d or 800C/90d) |
| Benefactor Rewards | 158,140 | Claim milestone cosmetics (100 / 1,250 / 3,750 / 15,000C) |
| GM Top-Up Desk | 154,140 | GM only — approve Crystal top-ups for players |
| Autoattack Master | 146,168 | Configure and start AFK Autoattack farming (VIP & Patron only) |
| COSMETICS & STYLING | ||
| Boutique Curator | 108,152 | Direct-buy cosmetics with Crystals |
| Mystery Crate | 114,152 | Random cosmetic crates |
| Fashion Rental | 122,152 | Rent cosmetics temporarily with Glory |
| Prestige Emporium | 114,160 | Spend Medals on exclusive cosmetics |
| Prestige Artificer | 126,152 | Craft Prestige-tier cosmetics |
| Master Stylist | 132,152 | Change hair color, style, and clothes |
| Prismatic Forge | 138,152 | Vaporize duplicate cosmetics into Prismatic Shards |
| Wardrobe Registry | 124,160 | Public cosmetic wardrobe — show off your collection |
| UTILITIES & PLATFORM | ||
| Re-spec Master | 120,160 | Free stat and skill resets, any time |
| Master Refiner | 108,160 | Upgrade equipment refine level |
| Master Artisan | 162,185 | Item crafting and upgrade system |
| Convenience Desk | 132,136 | Rename character, access Costume Wardrobe |
| Armory Kiosk | 126,112 | Your personal Armory URL — look up other players |
| Discord Herald | 126,136 | Link in-game account to Discord for role sync |
| Town Crier | 138,136 | Server announcements and broadcast messages |
| PRESTIGE & ACHIEVEMENTS | ||
| Hall of Renown | 96,120 | Achievement Score leaderboard — public proof of play |
| Champions’ Row Board | 126,104 | Server firsts and Hall of Champions |
| Curator of Legends | 108,112 | Patron statues and monument management |
| Provenance Reader | 132,104 | Inspect an item’s full ownership history |
| Keeper of the Pusaka | 132,112 | Restore a tarnished or shattered Pusaka |
| Pusaka Wall | 138,112 | Live display of all Pusaka states across the server |
All ranked combat, tournaments, and WoE in one place.
| NPC | Coordinates | Purpose |
|---|---|---|
| ARENA | ||
| Arena Marshal | 112,118 | Join ranked 1v1 ELO queue — or type @arena anywhere |
| 2v2 Arena Marshal | 115,118 | Join ranked 2v2 solo-queue — auto-balanced teams |
| Valor Quartermaster | 118,118 | Spend Medals on exclusive cosmetics; Bounty Board |
| Hall of Valor | 121,118 | ELO leaderboard and your personal season stats |
| Bounty Board | 124,118 | Daily random-mob bounty — type @dispatch to claim |
| Arena Board | 112,121 | Live arena match feed and results |
| Piala Registrar | 115,121 | Register for Piala Nirvana tournaments |
| Piala Board | 118,121 | Tournament bracket and history |
| Party War Captain | 121,121 | Party vs party challenge mode |
| WAR OF EMPERIUM | ||
| The Throne of Nirvana | 113,124 | Juara challenge and Hall of Champions |
| Juara Statue | 116,124 | Monument to the reigning Juara |
| Takhta Herald | 119,124 | Takhta WoE schedule, predictions, and siege MVP |
| WoE Board | 118,127 | WoE rules, castle info, and past results |
| The Throne Board | 115,127 | King-of-Midgard dynasty history |
| Novice Throne Board | 112,127 | Novice bracket WoE for new guilds |
| Novice Herald | 113,130 | Register for Novice WoE bracket |
Dungeons, monster lore, and field activities.
| NPC | Coordinates | Purpose |
|---|---|---|
| DUNGEONS | ||
| Mythic Midgard Gate | 210,94 | Enter Mythic Midgard dungeons (4 wings, weekly affixes) |
| Mythic Vault Keeper | 213,94 | Claim Mythic Midgard weekly vault rewards |
| Season Terminal | 219,94 | Mythic Midgard season leaderboard |
| Soul Almanac | 216,94 | Soul Codex lore — monster legends and field notes |
| MONSTER CODEX | ||
| Soul Codex | 210,97 | Capture and register monsters in your Codex |
| Soul Ranger | 213,97 | Soul Cage crafting and capture tips |
| Relic Archivist | 216,97 | Legendary Relics display and history |
| Records Board | 219,97 | Server records — first kills, speed runs, milestones |
| FIELD WORK | ||
| Explorer’s Guild | 222,97 | Explorer’s Journal quests and field lore missions |
| Contracts Board | 210,100 | Solo Contract Board — repeatable field assignments |
| Herbalist Mila | 222,94 | Gather herbs and exchange for potions and Coins |
Daily claims, event portals, culture, and community.
| NPC | Coordinates | Purpose |
|---|---|---|
| DAILY & WEEKLY | ||
| Daily Rewards | 148,78 | Daily login calendar and reward claims |
| Daily Herald | 157,81 | Daily quest assignments and completion |
| Daybreak Herald | 154,81 | Daily reset announcements and streak bonuses |
| Seasonal Quartermaster | 151,78 | Daily and weekly seasonal challenges |
| Adventurer’s Board | 160,78 | Daily and weekly adventure quest board |
| Adventurer’s Passport | 163,78 | Stamp Rally — claim reward when all 5 stamps collected |
| EVENTS | ||
| Coin Rush Portal | 148,81 | Enter Coin Rush (every even hour UTC) |
| Wave Defense Portal | 151,81 | Enter Wave Defense (every odd hour UTC) |
| Trivia Master | 154,78 | Server trivia events with Coin prizes |
| Festival Bazaar | 148,84 | Exchange Ketupat and Festival Tokens during events |
| Rally Drum | 163,81 | Call to Arms trigger (GM-activated server rally) |
| Adventurer’s Guide | 160,81 | New player mission guide and starter tips |
| CULTURE & COMMUNITY | ||
| Kopitiam Pak Mat | 151,84 | Collect 1 Coin daily — server news and gossip |
| Pak Bomoh | 155,84 | Malam Jumaat guide — Thursday spirit hunting |
| Geng Master | 148,87 | Form or manage your Geng crew (1,000-kill weekly trophy) |
| Keeper of Relics | 152,87 | The Heirloom questline — 7-stage legacy item |
| Penghulu Kampung | 156,87 | Kampung Halaman — hometown contributions and return bonuses |
| Garden Keeper | 154,87 | Taman Sari — plant seeds, harvest after 6–48 h |
| Kampung Noticeboard | 158,87 | Kampung contribution leaderboard and news |
| NPC / Location | Map | Purpose |
|---|---|---|
| World Boss | prt_fild01 | Open-world World Boss — server-wide alert on spawn |
| Palace Gate | glast_01 200,268 | Enter Shadow Palace Wing 1 |
| Inner Sanctum Gate | glast_01 198,266 | Enter Shadow Palace Wing 2 (clear Wing 1 Heroic first) |
| Fishmonger Pak Din | comodo 195,155 | Exchange fish for Coins; sells Fin Helm costume |
| Smelter Garn | einbroch 65,150 | Exchange ore for refined materials and Coins |
| Fishing Spot | prt_fild05 | One of five fishing locations |
| Fishing Spot | cmd_fild01 | Comodo Fields |
| Fishing Spot | ayo_fild01 | Ayothaya Fields |
| Fishing Spot | ama_fild01 | Amatsu Fields |
| Fishing Spot | pay_fild01 | Payon Fields |
Every 3–4 hours, rotating through 15 towns. Watch the server announcement for location.
Prontera • Payon • Geffen • Morroc • Alberta • Aldebaran • Izlude • Comodo • Yuno • Lighthalzen • Hugel • Umbala • Ayothaya • Amatsu • Rachel
Nirvana Codex — The Complete Player Guide. Season 1. Last updated June 2026.