Aro Aro no Mi
ParameciaLegendaryReturns to the wild in 18d 9h
Lines of force made solid: arrows that fly, pull, pin and hurl back what they meet
In the tales: Manmayer Gunko (God's Knights).
Arrow-Arrow: the user draws tangible arrows of force. Anything they touch travels where the line points, whether it wants to or not: a blow is turned around, a runner is pinned to the floor, and the user rides her own arrows through the air.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 18d 9h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Every line is aimed: ATK/MATK +8%, ranged +15%, HIT +20
- Redirected: 13% stun on hit, ghost magic +15%, DEX +10
- Arrows answer: 7% Soul Expansion, 4% Marsh of Abyss when hit
Exact numbers
- ATK +8%
- MATK +8%
- Ranged damage +15%
- HIT +20
- Cannot be knocked back
- bonus4 bAddEff,Eff_Stun,1300,ATF_WEAPON|ATF_MAGIC,2000
- bonus2 bMagicAtkEle,Ele_Ghost,15
- DEX +10
- bonus5 bAutoSpell,2202,5,70,BF_WEAPON|BF_MAGIC,1
- 4% chance to cast Marsh of Abyss Lv 3 when hit
Attuned the first rung
- Spread the line: Soul Expansion +40%, splash +1, ranged +10%
Exact numbers
- Soul Expansion damage +40%
- bonus bSplashRange,1
- Ranged damage +10%
Mastered the second rung
- Nothing lands on her: no stun/freezing/curse, dodge +20
Exact numbers
- Stun resistance 100%
- Freezing resistance 100%
- Curse resistance 100%
- Perfect Dodge +20
- ASPD +10%
Awakened · Straight Line after the Awakening Trial
- Straight Line: ignore 20% DEF and MDEF, ATK/MATK +10%
Exact numbers
- bonus2 bIgnoreDefRaceRate,RC_ALL,20
- bonus2 bIgnoreMdefRaceRate,RC_ALL,20
- ATK +10%
- MATK +10%
Awakened · Bent World after the Awakening Trial
- Bent World: more stun, FLEE +30, all damage taken -8%
Exact numbers
- bonus4 bAddEff,Eff_Stun,500,ATF_WEAPON|ATF_MAGIC,2000
- FLEE +30
- Damage taken from ALL −8%
- ATK +8%
- MATK +8%
Shared by every fruit of its tier
- Attuned: +6% ATK/MATK
- Mastered: -6% damage taken, +6% HP
- Sea's curse: +15% water damage taken
- Awakened: +10% ATK/MATK/HP
Exact numbers
- ATK +6%
- MATK +6%
- Damage taken from ALL −6%
- Max HP +6%
- Water damage taken +15%
- ATK +10%
- MATK +10%
- Max HP +10%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Vector Shot
“VECTOR SHOT!”
One drawn line: a soul expansion (or a volley of thorns) rides it into the target, and the arrow carries whatever it hit three cells back.
Soul Expansion Lv 3 (Mayhemic Thorns Lv 1 for physical builds)
On your target · range 9 · 30s cooldown · 50 SP
Unlocks at bond
II Gravity Line
“GRAVITY LINE!”
Every line within seven cells turns inward: feet are pinned where they stand, a psychic wave (or a howling shock) presses down on all of it, and for 15 seconds nothing thrown at you arrives straight.
Psychic Wave Lv 4 (Howling of Chulho Lv 6 for physical builds)
On yourself · 1m cooldown · 90 SP · bosses resist it
Unlocks at Mastered
III Piercing Arrow Straight Line
“PIERCING ARROW!”
Straight Line: one arrow with nothing bent in it. A napalm strike (or a sonic claw) goes through the target, the shock throws four cells clear, and for 20 seconds armour stops mattering.
Napalm Vulcan Strike Lv 10 (Chulho Sonic Claw Lv 3 for physical builds)
On your target · range 9 · 5m cooldown · 180 SP
Unlocks after the Awakening Trial and a Path
III Vector Dome Bent World
“VECTOR DOME!”
Bent World: a shell of turned lines stands for 30 seconds, throwing part of every spell back at whoever cast it, while the first sweep hurls the room five cells out on a destructive hurricane (or a howling shock).
Destructive Hurricane Lv 3 (Howling of Chulho Lv 7 for physical builds)
On yourself · 5m cooldown · 180 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Straight Line
No Arc, No Mercy, No Miss
Gunko's parade form: one line from her hand to your chest and nothing allowed between them; ultimate: Piercing Arrow, a shot that treats armour as an opinion.
- Straight Line: ignore 20% DEF and MDEF, ATK/MATK +10%
Technique III: Piercing Arrow — Straight Line: one arrow with nothing bent in it. A napalm strike (or a sonic claw) goes through the target, the shock throws four cells clear, and for 20 seconds armour stops mattering.
Bent World
Every Line Turns Where She Says
The uglier trick: let the enemy swing, then decide where the swing was going; ultimate: Vector Dome, a shell that hands each spell back to the caster.
- Bent World: more stun, FLEE +30, all damage taken -8%
Technique III: Vector Dome — Bent World: a shell of turned lines stands for 30 seconds, throwing part of every spell back at whoever cast it, while the first sweep hurls the room five cells out on a destructive hurricane (or a howling shock).