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Paramecia · Common

Bara Bara no Mi

Split body: blades pass between the pieces while his fists fly across the field

Chop-Chop: the body splits into pieces that float and fight on their own, so blades pass through harmlessly; only the feet must stay on the ground. Buggy the Clown fires his own fists as cannonballs and, by dumb luck, became one of the Four Emperors.

In the tales: Buggy the Clown.

Returns to the wild in 2d 15h
Common

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Bara Bara no Mi

ParameciaCommon

Returns to the wild in 2d 15h

Split body: blades pass between the pieces while his fists fly across the field

In the tales: Buggy the Clown.

Chop-Chop: the body splits into pieces that float and fight on their own, so blades pass through harmlessly; only the feet must stay on the ground. Buggy the Clown fires his own fists as cannonballs and, by dumb luck, became one of the Four Emperors.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 2d 15h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Chop-Chop body: -15% melee damage, FLEE +15, -50% crit damage
  • Flying fists: reach +3, ranged +6%, ATK/MATK +4%
Exact numbers
  • Melee damage taken reduced +15%
  • FLEE +15
  • Critical damage taken reduced +50%
  • bonus bAtkRange,3
  • Ranged damage +6%
  • ATK +4%
  • MATK +4%

Attuned the first rung

  • Emergency split: 4% to scatter (Cicada Skin) when hit, FLEE +10
Exact numbers
  • bonus4 bAutoSpellWhenHit,531,3,40,0
  • FLEE +10

Mastered the second rung

  • In pieces: soft DEF +15, MDEF +10, perfect dodge +8
Exact numbers
  • Soft DEF +15
  • MDEF +10
  • Perfect Dodge +8

Awakened · Captain of Buggy's Delivery after the Awakening Trial

  • Buggy's Delivery: ATK/MATK +6%, ranged +10%, cannons +25%
Exact numbers
  • ATK +6%
  • MATK +6%
  • Ranged damage +10%
  • Sonic Wave damage +25%
  • Meteor Storm Buster damage +25%

Awakened · Emperor of Luck after the Awakening Trial

  • Emperor's luck: FLEE +30, perfect dodge +10, LUK +10
Exact numbers
  • FLEE +30
  • Perfect Dodge +10
  • Critical damage taken reduced +40%
  • LUK +10
  • ATK +6%
  • MATK +6%
Shared by every fruit of its tier
  • Attuned: +3% ATK/MATK
  • Mastered: -3% damage taken, +3% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +5% ATK/MATK/HP
Exact numbers
  • ATK +3%
  • MATK +3%
  • Damage taken from ALL −3%
  • Max HP +3%
  • Water damage taken +15%
  • ATK +5%
  • MATK +5%
  • Max HP +5%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Bara Bara Cannon

“BARA BARA CANNON!”

Fire your fist across the field: a cutting gale for casters, a flying charge that knocks the target back for fighters.

  • Wind BladeWind Blade Lv 6 (Charge Attack Lv 1 for physical builds)

On your target · range 9 · 30s cooldown · 30 SP

Unlocks at bond

II Bara Bara Festival

“BARA BARA FESTIVAL!”

Burst into a whirl of flying parts that shred the target, then keep a Cicada Skin guard: the next 3 blows pass through empty air (30 s).

  • Napalm Vulcan StrikeNapalm Vulcan Strike Lv 5 (Sonic Wave Lv 5 for physical builds)

On your target · range 9 · 1m cooldown · 60 SP

Unlocks at Mastered

III Special Muggy Ball Captain of Buggy's Delivery

“SPECIAL MUGGY BALL!”

Buggy's Delivery: fire the Muggy Ball at the target's cell (or a bursting splash of blades), then keep blasting for 15 s with +2 splash, +15% ATK/MATK and +10% ranged damage.

  • Meteor Storm BusterMeteor Storm Buster Lv 5 (Mayhemic Thorns Lv 5 for physical builds)

On your target · range 9 · 5m cooldown · 120 SP

Unlocks after the Awakening Trial and a Path

III Bara Bara Emergency Escape Emperor of Luck

“EMERGENCY ESCAPE!”

Emperor of Luck: scatter into pieces that blow nearby foes 4 cells away, then for 30 s dodge almost everything (FLEE +50, perfect dodge +20) with +15% ATK/MATK.

On yourself · 5m cooldown · 120 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Captain of Buggy's Delivery

Muggy Ball Artillerist

Buggy's mercenary trade: long-range fists and cannon skills hit harder; ultimate: the Special Muggy Ball.

  • Buggy's Delivery: ATK/MATK +6%, ranged +10%, cannons +25%

Technique III: Special Muggy Ball — Buggy's Delivery: fire the Muggy Ball at the target's cell (or a bursting splash of blades), then keep blasting for 15 s with +2 splash, +15% ATK/MATK and +10% ranged damage.

Emperor of Luck

The Accidental Emperor

Luck nobody can explain: evasion, perfect dodge and LUK; ultimate: Bara Bara Emergency Escape.

  • Emperor's luck: FLEE +30, perfect dodge +10, LUK +10

Technique III: Bara Bara Emergency Escape — Emperor of Luck: scatter into pieces that blow nearby foes 4 cells away, then for 30 s dodge almost everything (FLEE +50, perfect dodge +20) with +15% ATK/MATK.

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