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Paramecia · Common

Bomu Bomu no Mi

Explosive body: every limb and breath detonates, and the user shrugs off his own blasts

Bomb-Bomb: every part of the user's body, even his breath and snot, can explode at will, and his own blasts can't hurt him. Mr. 5 of Baroque Works flicked explosive boogers as the Nose Fancy Cannon and loaded his revolver with his own breath.

In the tales: Mr. 5 (Gem) of Baroque Works.

Returns to the wild in 21h 57m
Common

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Bomu Bomu no Mi

ParameciaCommon

Returns to the wild in 21h 57m

Explosive body: every limb and breath detonates, and the user shrugs off his own blasts

In the tales: Mr. 5 (Gem) of Baroque Works.

Bomb-Bomb: every part of the user's body, even his breath and snot, can explode at will, and his own blasts can't hurt him. Mr. 5 of Baroque Works flicked explosive boogers as the Nose Fancy Cannon and loaded his revolver with his own breath.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 21h 57m.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Blast body: splash +1 cell, -30% fire damage, ATK/MATK +4%
  • Detonate: 4% Magnum Break on hits, 4% Fire Ball on spells
Exact numbers
  • bonus bSplashAddRange,1
  • Fire damage taken −30%
  • ATK +4%
  • MATK +4%
  • 4% chance to cast Magnum Break Lv 5 on attack
  • bonus5 bAutoSpell,17,5,40,BF_MAGIC,1

Attuned the first rung

  • Bigger bangs: Magnum Break and Fire Ball +30%, ranged +5%
Exact numbers
  • Magnum Break damage +30%
  • Fire Ball damage +30%
  • Ranged damage +5%

Mastered the second rung

  • Blast reflex: MDEF +10, after-cast delay -10%, 4% stun attackers
Exact numbers
  • MDEF +10
  • After-cast delay −10%
  • 4% chance to inflict Stun when hit

Awakened · Officer Agent after the Awakening Trial

  • Officer Agent: ATK/MATK +6%, ranged +10%, cannon skills +25%
Exact numbers
  • ATK +6%
  • MATK +6%
  • Ranged damage +10%
  • Charge Attack damage +25%
  • Crimson Fire Petal damage +25%
  • Meteor Storm Buster damage +25%

Awakened · Human Bomb after the Awakening Trial

  • Human Bomb: ATK/MATK +6%, melee +8%, 4% blast back when struck
Exact numbers
  • ATK +6%
  • MATK +6%
  • Melee damage +8%
  • Fire damage taken −20%
  • bonus4 bAutoSpellWhenHit,7,10,40,0
Shared by every fruit of its tier
  • Attuned: +3% ATK/MATK
  • Mastered: -3% damage taken, +3% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +5% ATK/MATK/HP
Exact numbers
  • ATK +3%
  • MATK +3%
  • Damage taken from ALL −3%
  • Max HP +3%
  • Water damage taken +15%
  • ATK +5%
  • MATK +5%
  • Max HP +5%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Nose Fancy Cannon

“NOSE FANCY CANNON!”

Flick an explosive booger at your target: casters launch a burst of flame petals, fighters charge in behind it and knock the target back.

  • Crimson Fire PetalCrimson Fire Petal Lv 6 (Charge Attack Lv 1 for physical builds)

On your target · range 9 · 30s cooldown · 30 SP

Unlocks at bond

II Breeze Breath Bomb

“BREEZE BREATH BOMB!”

Exhale a spark that ignites the ground under your foe (or rake it with a sonic claw); the blast stuns everything within 3 cells 40% of the time.

  • ConflagrationConflagration Lv 1 (Chulho Sonic Claw Lv 7 for physical builds)

On your target · range 9 · 1m cooldown · 60 SP

Unlocks at Mastered

III Nose Fancy Double Cannon Officer Agent

“DOUBLE CANNON!”

Officer Agent: rain explosive shells on the target (or rake it with a sonic claw), then fight with fire-charged blows for 15 s: +15% ATK/MATK and +15% ranged damage.

  • Meteor Storm BusterMeteor Storm Buster Lv 5 (Chulho Sonic Claw Lv 3 for physical builds)

On your target · range 9 · 5m cooldown · 120 SP

Unlocks after the Awakening Trial and a Path

III Human Bomb Human Bomb

“HUMAN BOMB!”

Human Bomb: detonate yourself for 5% of your HP, stunning foes within 3 cells, then keep exploding for 15 s with +2 splash, fire blows and +15% ATK/MATK.

  • Meteor Storm BusterMeteor Storm Buster Lv 5 (Howling of Chulho Lv 7 for physical builds)

On yourself · 5m cooldown · 120 SP · 5% HP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Officer Agent

Baroque Works' Bomb Specialist

Mr. 5's trade: pick targets off from range with explosive shots. More ranged damage and stronger cannon skills; ultimate: Nose Fancy Double Cannon.

  • Officer Agent: ATK/MATK +6%, ranged +10%, cannon skills +25%

Technique III: Nose Fancy Double Cannon — Officer Agent: rain explosive shells on the target (or rake it with a sonic claw), then fight with fire-charged blows for 15 s: +15% ATK/MATK and +15% ranged damage.

Human Bomb

Every Limb a Detonator

Walk into the crowd and go off: more melee damage, fire shrugged off and a blast whenever you are struck; ultimate: Human Bomb.

  • Human Bomb: ATK/MATK +6%, melee +8%, 4% blast back when struck

Technique III: Human Bomb — Human Bomb: detonate yourself for 5% of your HP, stunning foes within 3 cells, then keep exploding for 15 s with +2 splash, fire blows and +15% ATK/MATK.

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