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Paramecia · Rare

Chiyu Chiyu no Mi

Heal-Heal: tears that restore anything they touch, paid for out of her own body

The Heal-Heal Fruit turns its eater's tears into a restorative that mends wounds, objects and armies. Mansherry healed Dressrosa in a night and fainted from it: the fruit does not make healing free, it moves the cost onto the healer.

In the tales: Mansherry.

Returns to the wild in 19d 21h
Rare

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Chiyu Chiyu no Mi

ParameciaRare

Returns to the wild in 19d 21h

Heal-Heal: tears that restore anything they touch, paid for out of her own body

In the tales: Mansherry.

The Heal-Heal Fruit turns its eater's tears into a restorative that mends wounds, objects and armies. Mansherry healed Dressrosa in a night and fainted from it: the fruit does not make healing free, it moves the cost onto the healer.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 19d 21h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Tears mend others, not you: +25% healing, -8% of your own HP
  • What lands on you heals harder too (+20% received)
  • Light on hit (6%); a tear closes your wound when struck (4%)
Exact numbers
  • Healing done +25%
  • Max SP +15%
  • SP recovery % +30
  • Max HP −8%
  • Healing received +20%
  • MATK +6%
  • ATK +6%
  • Damage taken from ALL −5%
  • bonus5 bAutoSpell,2038,10,60,BF_WEAPON|BF_MAGIC,1
  • bonus4 bAutoSpellWhenHit,28,10,40,0

Attuned the first rung

  • Never silenced: +20% healing, cheaper and faster casts
Exact numbers
  • Healing done +20%
  • Silence resistance 100%
  • SP cost −10%
  • Variable cast time −15%

Mastered the second rung

  • Restoration runs both ways: poison and curse immunity
Exact numbers
  • HP recovery % +60
  • SP recovery % +40
  • Poison resistance 100%
  • Curse resistance 100%

Awakened · Tontatta Princess after the Awakening Trial

  • Tontatta Princess: heal the whole field, spend yourself doing it
Exact numbers
  • Healing done +30%
  • Damage taken from ALL −8%
  • Max SP +20%
  • After-cast delay −15%
  • Max HP −5%

Awakened · Blooming Tears after the Awakening Trial

  • Blooming Tears: the same light, turned outward
Exact numbers
  • MATK +10%
  • bonus2 bMagicAtkEle,Ele_Holy,25
  • Judex damage +25%
  • Arbitrium damage +25%
  • Max HP −5%
Shared by every fruit of its tier
  • Attuned: +5% ATK/MATK
  • Mastered: -5% damage taken, +5% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +8% ATK/MATK/HP
Exact numbers
  • ATK +5%
  • MATK +5%
  • Damage taken from ALL −5%
  • Max HP +5%
  • Water damage taken +15%
  • ATK +8%
  • MATK +8%
  • Max HP +8%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Healing Tears

“Chiyu Chiyu... please work.”

You weep on your own wounds. They close at once, but your body is smaller for it: for 20 seconds you carry 10% less health than you should.

On yourself · 1m cooldown · 70 SP

Unlocks at bond

II Tear of Restoration

“Everyone, hold on!”

Tears fall on the whole party: a shield that eats the next blows, a burst of healing light, and steady mending after it. It costs you 8% of your own health to give.

On your party · range 9 · 1m cooldown · 90 SP · 8% HP

Unlocks at Mastered

III Princess's Blessing Tontatta Princess

“Take it. Take all of it.”

You pour the fruit out over the party: a heavy ward, a long blessing and a flood of healing light, and for 20 seconds you heal harder while carrying less of yourself.

On your party · range 9 · 5m cooldown · 130 SP · 10% HP

Unlocks after the Awakening Trial and a Path

III Radiant Bloom Blooming Tears

“It mends. It can also burn.”

The restorative light turns outward and bursts from you in a ring. Those caught in it are blinded, and for 20 seconds your attacks carry holy light.

  • Ray of GenesisRay of Genesis Lv 10 (Howling of Chulho Lv 3 for physical builds)

On yourself · 5m cooldown · 130 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Tontatta Princess

She Who Spends Herself for Others

The fruit as the Tontatta knew it: wards, blessings and healing for everyone standing near you, paid for out of your own health every time.

  • Tontatta Princess: heal the whole field, spend yourself doing it

Technique III: Princess's Blessing — You pour the fruit out over the party: a heavy ward, a long blessing and a flood of healing light, and for 20 seconds you heal harder while carrying less of yourself.

Blooming Tears

The Radiance of a Weeping Flower

The same light, aimed outward. Holy magic, judgement from above and a ring of radiance that leaves the field blind.

  • Blooming Tears: the same light, turned outward

Technique III: Radiant Bloom — The restorative light turns outward and bursts from you in a ring. Those caught in it are blinded, and for 20 seconds your attacks carry holy light.

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