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Paramecia · Mythical

Gura Gura no Mi

Quake-Quake: shatter the air like glass and send tremors through land and sea

The strongest Paramecia, said to have the power to destroy the world: the user cracks the air like glass and sends quakes through land and sea. Edward Newgate, Whitebeard, wielded it until Blackbeard stole it at Marineford.

In the tales: Edward Newgate, later Marshall D. Teach.

Returns to the wild in 5d 15h
Mythical

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Gura Gura no Mi

ParameciaMythical

Returns to the wild in 5d 15h

Quake-Quake: shatter the air like glass and send tremors through land and sea

In the tales: Edward Newgate, later Marshall D. Teach.

The strongest Paramecia, said to have the power to destroy the world: the user cracks the air like glass and sends quakes through land and sea. Edward Newgate, Whitebeard, wielded it until Blackbeard stole it at Marineford.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 5d 15h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
  • Mythical: never surfaces from an ordinary kill — only from Reincarnation hunts and Fruit Rivals.

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • World-shaker: ATK/MATK +10%, ignore 20% DEF, no knockback
  • Shockwave: 16% stun on hit (2 s), splash +1 cell
  • Quake: 8% Earthshaker on hits, 5% Violent Quake on spells
Exact numbers
  • ATK +10%
  • MATK +10%
  • bonus2 bIgnoreDefRaceRate,RC_ALL,20
  • Cannot be knocked back
  • bonus4 bAddEff,Eff_Stun,1600,ATF_WEAPON|ATF_MAGIC,2000
  • bonus bSplashAddRange,1
  • bonus5 bAutoSpell,2328,3,80,BF_WEAPON,0
  • bonus5 bAutoSpell,5218,1,50,BF_MAGIC,1

Attuned the first rung

  • Kabutowari: 3% armor break, crit damage +25%, Earthshaker +40%
Exact numbers
  • bonus bBreakArmorRate,300
  • Critical damage +25%
  • Earth Shaker damage +40%

Mastered the second rung

  • Unshakeable: MaxHP +15%, -10% damage taken, 8% stun attackers
Exact numbers
  • Max HP +15%
  • Damage taken from ALL −10%
  • 8% chance to inflict Stun when hit

Awakened · Strongest Man in the World after the Awakening Trial

  • Strongest Man: ATK/MATK +15%, ignore 20% DEF and 30% MDEF
Exact numbers
  • ATK +15%
  • MATK +15%
  • bonus2 bIgnoreDefRaceRate,RC_ALL,20
  • bonus2 bIgnoreMdefRaceRate,RC_ALL,30
  • Mayhemic Thorns damage +40%

Awakened · Sea Quake after the Awakening Trial

  • Sea Quake: splash +1, water magic +20%, 4% Diamond Storm
Exact numbers
  • bonus bSplashAddRange,1
  • bonus2 bMagicAtkEle,Ele_Water,20
  • bonus5 bAutoSpell,5369,1,40,BF_WEAPON|BF_MAGIC,1
  • Ranged damage +15%
  • ATK +10%
  • MATK +10%
Shared by every fruit of its tier
  • Attuned: +8% ATK/MATK
  • Mastered: -8% damage taken, +8% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +12% ATK/MATK/HP
Exact numbers
  • ATK +8%
  • MATK +8%
  • Damage taken from ALL −8%
  • Max HP +8%
  • Water damage taken +15%
  • ATK +12%
  • MATK +12%
  • Max HP +12%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Kaishin

“KAISHIN!”

Crack the air with a quake punch: a violent quake (or a splashing shock-burst) at the target, stunning everything within 4 cells 70% of the time.

  • Violent QuakeViolent Quake Lv 1 (Mayhemic Thorns Lv 5 for physical builds)

On your target · range 9 · 30s cooldown · 70 SP

Unlocks at bond

II Gekishin

“GEKISHIN!”

Shatter the space around you: a crushing gravity field (or a howling shockwave), and everything within 5 cells is hurled 3 cells away.

  • Ground GravitationGround Gravitation Lv 1 (Howling of Chulho Lv 7 for physical builds)

On yourself · 1m cooldown · 150 SP

Unlocks at Mastered

III Shima Yurashi Strongest Man in the World

“SHIMA YURASHI!”

Strongest Man in the World: grab the air and tilt the island. The target takes a quake, foes within 9 cells are stunned 90% of the time, and for 20 s you hit 35% harder and ignore 40% more DEF.

  • Violent QuakeViolent Quake Lv 1 (Mayhemic Thorns Lv 5 for physical builds)

On your target · range 9 · 5m cooldown · 300 SP

Unlocks after the Awakening Trial and a Path

III Kaishin: Tsunami Sea Quake

“KAISHIN... TSUNAMI!”

Sea Quake: raise a tidal wave at the target (a diamond storm or a splashing shock-burst) that hurls foes back, then fight for 20 s with water-charged, +2 splash blows (+20% ATK/MATK, +30% ranged).

  • Diamond StormDiamond Storm Lv 5 (Mayhemic Thorns Lv 10 for physical builds)

On your target · range 9 · 5m cooldown · 300 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Strongest Man in the World

Whitebeard's Legacy

Raw, world-ending force: more damage and far more armor-piercing; ultimate: Shima Yurashi, a field-wide quake.

  • Strongest Man: ATK/MATK +15%, ignore 20% DEF and 30% MDEF

Technique III: Shima Yurashi — Strongest Man in the World: grab the air and tilt the island. The target takes a quake, foes within 9 cells are stunned 90% of the time, and for 20 s you hit 35% harder and ignore 40% more DEF.

Sea Quake

Bringer of Tsunamis

Turn the quake into the sea: water magic, splash and Diamond Storm procs; ultimate: Kaishin: Tsunami.

  • Sea Quake: splash +1, water magic +20%, 4% Diamond Storm

Technique III: Kaishin: Tsunami — Sea Quake: raise a tidal wave at the target (a diamond storm or a splashing shock-burst) that hurls foes back, then fight for 20 s with water-charged, +2 splash blows (+20% ATK/MATK, +30% ranged).

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