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Paramecia · Rare

Jiki Jiki no Mi

Magnetism: disarm foes, crush machines, build a scrap giant's fist or fire a railgun

Magnet-Magnet Fruit. Its user becomes a magnet, tearing blades from their owners and fusing scrap into a colossal arm. Eustass Kid of the Worst Generation built Punk Gibson from wreckage and fired Damned Punk, a railgun of raw magnetism.

In the tales: Eustass Kid.

Returns to the wild in 8d 21h
Rare

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Jiki Jiki no Mi

ParameciaRare

Returns to the wild in 8d 21h

Magnetism: disarm foes, crush machines, build a scrap giant's fist or fire a railgun

In the tales: Eustass Kid.

Magnet-Magnet Fruit. Its user becomes a magnet, tearing blades from their owners and fusing scrap into a colossal arm. Eustass Kid of the Worst Generation built Punk Gibson from wreckage and fired Damned Punk, a railgun of raw magnetism.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 8d 21h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Magnetic grip: 3% to wreck the enemy's weapon
  • 6% to rip weapons away; machines and golems crumple
Exact numbers
  • ATK +6%
  • MATK +6%
  • bonus bBreakWeaponRate,300
  • HIT +20
  • bonus5 bAutoSpell,215,5,60,BF_WEAPON|BF_MAGIC,1
  • bonus bUnstripableWeapon
  • Damage vs FORMLESS +12%
  • Magic damage vs FORMLESS +12%

Attuned the first rung

  • Punk Pistols: fling scrap from farther away
Exact numbers
  • Ranged damage +10%
  • bonus bAtkRange,2
  • Chulho Sonic Claw damage +25%
  • Jupitel Thunderstorm damage +25%

Mastered the second rung

  • Scrap armor: tougher up close, and it never breaks
Exact numbers
  • Max HP +8%
  • Melee damage taken reduced +10%
  • bonus bUnbreakableArmor
  • Damage taken from ALL −5%

Awakened · Magnetic Colossus after the Awakening Trial

  • Magnetic Colossus: the giant scrap arm hits far harder
Exact numbers
  • ATK +10%
  • MATK +10%
  • Max HP +8%
  • Mayhemic Thorns damage +35%
  • Terra Drive damage +35%

Awakened · Railgun Captain after the Awakening Trial

  • Railgun Captain: magnetised shots pierce armor
Exact numbers
  • Ranged damage +15%
  • HIT +20
  • Chulho Sonic Claw damage +35%
  • Lightning Land damage +35%
  • bonus2 bIgnoreDefRaceRate,RC_ALL,10
Shared by every fruit of its tier
  • Attuned: +5% ATK/MATK
  • Mastered: -5% damage taken, +5% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +8% ATK/MATK/HP
Exact numbers
  • ATK +5%
  • MATK +5%
  • Damage taken from ALL −5%
  • Max HP +5%
  • Water damage taken +15%
  • ATK +8%
  • MATK +8%
  • Max HP +8%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Punk Pistols

“PUNK PISTOLS!”

Fires magnetised scrap at the target: a thunderstorm of it for magic builds, a sonic claw of scrap for physical builds, with a 30% chance to tear the target's weapon away for 10s.

  • Jupitel ThunderstormJupitel Thunderstorm Lv 10 (Chulho Sonic Claw Lv 7 for physical builds)

On your target · range 9 · 30s cooldown · 60 SP

Unlocks at bond

II Repel

“REPEL!”

Reverses the pull: a storm of metal around you (magic) or a howling shockwave (physical), and every foe within 5 cells is hurled back with a 50% chance to be disarmed for 12s.

  • Destructive HurricaneDestructive Hurricane Lv 3 (Howling of Chulho Lv 7 for physical builds)

On yourself · 1m cooldown · 120 SP

Unlocks at Mastered

III Punk Gibson Magnetic Colossus

“PUNK GIBSON!”

Pulls every scrap of metal in reach into a colossal arm and brings it down on the target: heavy damage, a shockwave that stuns foes within 5 cells, then 20s of +25% ATK/MATK and +1 splash.

  • Terra DriveTerra Drive Lv 5 (Mayhemic Thorns Lv 10 for physical builds)

On your target · range 9 · 5m cooldown · 220 SP

Unlocks after the Awakening Trial and a Path

III Damned Punk Railgun Captain

“DAMNED PUNK!”

Charges a railgun of pure magnetism and fires it: lightning floods the target's ground (magic) or a raking sonic claw tears through it (physical), then 20s of +25% ATK/MATK ignoring 30% of DEF and MDEF.

  • Lightning LandLightning Land Lv 1 (Chulho Sonic Claw Lv 7 for physical builds)

On your target · range 9 · 5m cooldown · 220 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Magnetic Colossus

Captain of a mountain of scrap

Kid as the brawler who builds a giant from wreckage. More HP and a far heavier scrap arm; the ultimate is Punk Gibson.

  • Magnetic Colossus: the giant scrap arm hits far harder

Technique III: Punk Gibson — Pulls every scrap of metal in reach into a colossal arm and brings it down on the target: heavy damage, a shockwave that stuns foes within 5 cells, then 20s of +25% ATK/MATK and +1 splash.

Railgun Captain

Worst Generation's magnetic cannon

Kid as the gunner of Damned Punk. Ranged hits land harder and pierce armor; the ultimate fires a railgun that ignores much of the target's defenses.

  • Railgun Captain: magnetised shots pierce armor

Technique III: Damned Punk — Charges a railgun of pure magnetism and fires it: lightning floods the target's ground (magic) or a raking sonic claw tears through it (physical), then 20s of +25% ATK/MATK ignoring 30% of DEF and MDEF.

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