Kage Kage no Mi
ParameciaRareReturns to the wild in 6d 9h
Shadow thief: steal shadows, raise the dead as puppets and swell into a giant
In the tales: Gecko Moria.
Shadow-Shadow: the user cuts away shadows and stitches them into corpses, raising an army of zombies; the shadowless burn away in sunlight. Gecko Moria, master of the ghost ship Thriller Bark, once swallowed a thousand shadows to become Shadow's Asgard.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 6d 9h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Shadow-bound: -50% dark damage, HIT +20, no curse, ATK/MATK +6%
- Shadow theft: 10% curse on hit, dark magic +15%
- Brick Bat: 6% Curse Explosion on hit
Exact numbers
- Dark damage taken −50%
- HIT +20
- Curse resistance 100%
- ATK +6%
- MATK +6%
- bonus4 bAddEff,Eff_Curse,1000,ATF_WEAPON|ATF_MAGIC,6000
- bonus2 bMagicAtkEle,Ele_Dark,15
- bonus5 bAutoSpell,2600,3,60,BF_WEAPON|BF_MAGIC,1
Attuned the first rung
- Shadow feast: heal 200 HP and 10 SP per kill
Exact numbers
- bonus bHPGainValue,200
- bonus bMagicHPGainValue,200
- bonus bSPGainValue,10
Mastered the second rung
- Shadow step: move speed +30%, -6% damage taken
Exact numbers
- Movement speed +30%
- Damage taken from ALL −6%
Awakened · Shadow's Asgard after the Awakening Trial
- Shadow's Asgard: ATK/MATK +10%, MaxHP +15%, splash +1
Exact numbers
- ATK +10%
- MATK +10%
- Max HP +15%
- bonus bSplashAddRange,1
Awakened · Master of Thriller Bark after the Awakening Trial
- Thriller Bark: ATK/MATK +10%, curse +5%, Brick Bat +40%
Exact numbers
- ATK +10%
- MATK +10%
- bonus4 bAddEff,Eff_Curse,500,ATF_WEAPON|ATF_MAGIC,8000
- Curse Explosion damage +40%
Shared by every fruit of its tier
- Attuned: +5% ATK/MATK
- Mastered: -5% damage taken, +5% HP
- Sea's curse: +15% water damage taken
- Awakened: +8% ATK/MATK/HP
Exact numbers
- ATK +5%
- MATK +5%
- Damage taken from ALL −5%
- Max HP +5%
- Water damage taken +15%
- ATK +8%
- MATK +8%
- Max HP +8%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Kage Giri
“KAGE GIRI!”
Snip at the target's shadow: a curse explosion (or a burst of shadow thorns) hits it and it is cursed 80% of the time.
Curse Explosion Lv 10 (Mayhemic Thorns Lv 1 for physical builds)
On your target · range 9 · 30s cooldown · 50 SP
Unlocks at bond
II Tsuno-Tokage
“TSUNO-TOKAGE!”
A horned lizard of shadow bursts up from the target's own shadow: a spectral volley (or a Sonic Claw) that leaves it bleeding 70% of the time.
Napalm Vulcan Strike Lv 10 (Chulho Sonic Claw Lv 3 for physical builds)
On your target · range 9 · 1m cooldown · 100 SP
Unlocks at Mastered
III Shadow's Asgard Shadow's Asgard
“SHADOW'S ASGARD!”
Shadow's Asgard: swallow the shadows around you and swell into a giant for 30 s: +25% ATK/MATK, +30% MaxHP and +1 splash.
On yourself · 5m cooldown · 200 SP
Unlocks after the Awakening Trial and a Path
III Doppelman: Zombie Army Master of Thriller Bark
“RISE, MY ZOMBIES!”
Master of Thriller Bark: raise two Ghouls and a Zombie Prisoner stuffed with stolen shadows for 60 s, and curse everything within 5 cells. Not in towns.
On yourself · 5m cooldown · 200 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Shadow's Asgard
Giant of a Thousand Shadows
Hoard stolen shadows: more HP, power and splash; ultimate: Shadow's Asgard, a 30 s giant form.
- Shadow's Asgard: ATK/MATK +10%, MaxHP +15%, splash +1
Technique III: Shadow's Asgard — Shadow's Asgard: swallow the shadows around you and swell into a giant for 30 s: +25% ATK/MATK, +30% MaxHP and +1 splash.
Master of Thriller Bark
Lord of the Zombie Army
Command the dead: stronger curses and Brick Bat; ultimate: raise a zombie squad stuffed with stolen shadows.
- Thriller Bark: ATK/MATK +10%, curse +5%, Brick Bat +40%
Technique III: Doppelman: Zombie Army — Master of Thriller Bark: raise two Ghouls and a Zombie Prisoner stuffed with stolen shadows for 60 s, and curse everything within 5 cells. Not in towns.