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Paramecia · Uncommon

Kira Kira no Mi

Glitter-Glitter: a diamond body that shrugs off blows, throws melee back and never breaks

The Glitter-Glitter Fruit turns its eater's body into diamond, the hardest substance there is. Jozu, commander of the Whitebeard Pirates' third division, hurled a mountain of ice at Marineford and shrugged off blows that would shatter steel.

In the tales: Jozu.

Returns to the wild in 14d 9h
Uncommon

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Kira Kira no Mi

ParameciaUncommon

Returns to the wild in 14d 9h

Glitter-Glitter: a diamond body that shrugs off blows, throws melee back and never breaks

In the tales: Jozu.

The Glitter-Glitter Fruit turns its eater's body into diamond, the hardest substance there is. Jozu, commander of the Whitebeard Pirates' third division, hurled a mountain of ice at Marineford and shrugged off blows that would shatter steel.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 14d 9h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Diamond body: -12% melee dmg, 12% of it thrown back
  • Diamond fists: +5% ATK/MATK, +10% vs large, unbreakable
  • Brilliant Punk: Bowling Bash on normal hits (5%)
Exact numbers
  • bonus bShortWeaponDamageReturn,12
  • Melee damage taken reduced +12%
  • bonus bUnbreakableArmor
  • ATK +5%
  • MATK +5%
  • Damage vs Large foes +10%
  • bonus bReduceDamageReturn,50
  • bonus bUnbreakableWeapon
  • 5% chance to cast Bowling Bash Lv 5 on attack

Attuned the first rung

  • Diamond knuckles: +15% crit dmg, Bowling Bash +30%
Exact numbers
  • Critical damage +15%
  • Bowling Bash damage +30%

Mastered the second rung

  • Flawless: +30 DEF, never bleed, half Stone
Exact numbers
  • DEF +30
  • Bleeding resistance 100%
  • Stone resistance 50%

Awakened · Diamond Wall after the Awakening Trial

  • Diamond Wall: +8% ATK/MATK, +10% melee reflect, -6% dmg
Exact numbers
  • ATK +8%
  • MATK +8%
  • bonus bShortWeaponDamageReturn,10
  • Damage taken from ALL −6%
  • Max HP +6%

Awakened · Brilliant Punk after the Awakening Trial

  • Brilliant Punk: +8% ATK/MATK, +12 crit, ignore 15% DEF
Exact numbers
  • ATK +8%
  • MATK +8%
  • Critical +12
  • bonus2 bIgnoreDefRaceRate,RC_ALL,15
  • bonus2 bAddSkillBlow,62,2
Shared by every fruit of its tier
  • Attuned: +4% ATK/MATK
  • Mastered: -4% damage taken, +4% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +6% ATK/MATK/HP
Exact numbers
  • ATK +4%
  • MATK +4%
  • Damage taken from ALL −4%
  • Max HP +4%
  • Water damage taken +15%
  • ATK +6%
  • MATK +6%
  • Max HP +6%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Brilliant Punk

“Brilliant Punk!”

A diamond punch that bursts into shards around the target (Earth Grave shards for casters) and may stun it for 2 seconds.

  • Earth GraveEarth Grave Lv 5 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 7 · 30s cooldown · 35 SP

Unlocks at bond

II Diamond Guard

“Diamond Guard!”

Brace the diamond body for 15 seconds: -30% melee damage taken, 30% of melee damage thrown back, and no knockback.

On yourself · 1m cooldown · 60 SP

Unlocks at Mastered

III Diamond Fortress Diamond Wall

“Diamond Fortress!”

Become a diamond fortress for 15 seconds: -30% damage from every race, no knockback, 25% of melee and 15% of ranged damage thrown back, and +20% ATK/MATK.

On yourself · 5m cooldown · 100 SP

Unlocks after the Awakening Trial and a Path

III Brilliant Diamond Brilliant Punk

“Brilliant Diamond!”

A diamond strike that cracks any armour (Earth Grave for casters) and may stun; for 20 seconds, +20% ATK/MATK, ignore 30% of DEF and +20% crit damage.

  • Earth GraveEarth Grave Lv 5 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 7 · 5m cooldown · 100 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Diamond Wall

Shield of the Whitebeard Pirates

Jozu as the wall that holds the line: more reflection and less damage, and a Diamond Fortress that turns aside almost anything.

  • Diamond Wall: +8% ATK/MATK, +10% melee reflect, -6% dmg

Technique III: Diamond Fortress — Become a diamond fortress for 15 seconds: -30% damage from every race, no knockback, 25% of melee and 15% of ranged damage thrown back, and +20% ATK/MATK.

Brilliant Punk

Third Division Commander

Jozu on the attack: diamond fists that crack armour, knock foes flying, and hit harder with every critical.

  • Brilliant Punk: +8% ATK/MATK, +12 crit, ignore 15% DEF

Technique III: Brilliant Diamond — A diamond strike that cracks any armour (Earth Grave for casters) and may stun; for 20 seconds, +20% ATK/MATK, ignore 30% of DEF and +20% crit damage.

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