Mato Mato no Mi
ParameciaCommonReturns to the wild in 15d 3h
Mark-Mark: marks a target, and everything the user throws homes in on it without fail
In the tales: Vander Decken IX.
The Mark-Mark Fruit lets its eater mark a target with a touch; anything he throws afterwards flies to that mark. Vander Decken IX, captain of the Flying Dutchman, marked Princess Shirahoshi and hurled axes, and finally the ark Noah itself, after her.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 15d 3h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Homing: 15% of attacks never miss, +8% ranged damage
- Marked range: +2 attack range, +30 hit
- Homing throw: Sonic Wave on hit (4%)
Exact numbers
- Perfect hit chance +15%
- Ranged damage +8%
- ATK +4%
- MATK +4%
- bonus bAtkRange,2
- HIT +30
- bonus5 bAutoSpell,2002,3,40,BF_WEAPON|BF_MAGIC,1
Attuned the first rung
- Marked weak points: +15 crit on ranged hits, +5% ranged
Exact numbers
- bonus bCriticalLong,15
- Ranged damage +5%
Mastered the second rung
- Nothing hides from the mark: ignore 10% MDEF, +6% ranged
Exact numbers
- bonus2 bIgnoreMdefRaceRate,RC_ALL,10
- Ranged damage +6%
Awakened · Flying Dutchman after the Awakening Trial
- Flying Dutchman: +6% ATK/MATK, +10% ranged, +1 range
Exact numbers
- ATK +6%
- MATK +6%
- Ranged damage +10%
- bonus bAtkRange,1
Awakened · Noah's Curse after the Awakening Trial
- Noah's Curse: +6% ATK/MATK, splash, +15% vs large
Exact numbers
- ATK +6%
- MATK +6%
- bonus bSplashAddRange,1
- Damage vs Large foes +15%
Shared by every fruit of its tier
- Attuned: +3% ATK/MATK
- Mastered: -3% damage taken, +3% HP
- Sea's curse: +15% water damage taken
- Awakened: +5% ATK/MATK/HP
Exact numbers
- ATK +3%
- MATK +3%
- Damage taken from ALL −3%
- Max HP +3%
- Water damage taken +15%
- ATK +5%
- MATK +5%
- Max HP +5%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Mark
“Marked!”
Mark your prey: for 15 seconds 30% of your attacks cannot miss, with +15% ranged damage and +15 ranged crit, and the marked target may lose its sight.
On your target · range 11 · 30s cooldown · 30 SP
Unlocks at bond
II Homing Throw
“It always comes home.”
A throw that curves after its mark (Jupitel Thunderstorm for casters, Mayhemic Thorns for fighters) and may stun it for a moment.
Jupitel Thunderstorm Lv 1 (Mayhemic Thorns Lv 1 for physical builds)
On your target · range 9 · 45s cooldown · 45 SP
Unlocks at Mastered
III Relentless Target Flying Dutchman
“Nowhere to run!”
For 20 seconds nothing you throw can miss: 40% perfect hit, +3 attack range, +20% ranged damage and +15% ATK/MATK; foes within 9 cells may be blinded by the mark.
On yourself · 5m cooldown · 80 SP
Unlocks after the Awakening Trial and a Path
III Noah's Hurl Noah's Curse
“Down comes the ark!”
Hurl something enormous at the mark (a Comet for casters, Sonic Wave for fighters); foes around it may be stunned, and for 15 seconds you gain +15% ATK/MATK and +1 splash.
Comet Lv 3 (Sonic Wave Lv 7 for physical builds)
On your target · range 9 · 5m cooldown · 80 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Flying Dutchman
Captain of the Ghost Ship
Vander Decken at sea: longer reach, harder ranged blows, and a Relentless Target that makes every throw land.
- Flying Dutchman: +6% ATK/MATK, +10% ranged, +1 range
Technique III: Relentless Target — For 20 seconds nothing you throw can miss: 40% perfect hit, +3 attack range, +20% ranged damage and +15% ATK/MATK; foes within 9 cells may be blinded by the mark.
Noah's Curse
The Man Who Threw an Ark
Vander Decken's obsession: throws that splash wide and crush the large, ending in Noah's Hurl.
- Noah's Curse: +6% ATK/MATK, splash, +15% vs large
Technique III: Noah's Hurl — Hurl something enormous at the mark (a Comet for casters, Sonic Wave for fighters); foes around it may be stunned, and for 15 seconds you gain +15% ATK/MATK and +1 splash.