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Logia · Rare

Moku Moku no Mi

Becomes smoke: uncuttable, unchainable, a white fog that chokes pirates in a Marine's grip

Smoke-Smoke: the user becomes smoke, a body no blade can cut and no cage can hold. Smoker, a Marine officer who hunts pirates with a jutte of kairoseki, chokes his prey in a white fog they cannot escape.

In the tales: Smoker, Marine officer.

Returns to the wild in 7d 3h
Rare

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Moku Moku no Mi

LogiaRare

Returns to the wild in 7d 3h

Becomes smoke: uncuttable, unchainable, a white fog that chokes pirates in a Marine's grip

In the tales: Smoker, Marine officer.

Smoke-Smoke: the user becomes smoke, a body no blade can cut and no cage can hold. Smoker, a Marine officer who hunts pirates with a jutte of kairoseki, chokes his prey in a white fog they cannot escape.

A Logia: its holder can become the element itself. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 7d 3h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Smoke body: immune wind damage, dodge +30, ranged def +15%
  • Choking cloud: 10% blind on hit, ATK/MATK +6%
  • Fog Wall reflex: 6% Fog Wall on yourself when struck
Exact numbers
  • Wind damage taken −100%
  • Perfect Dodge +30
  • Ranged damage taken reduced +15%
  • bonus4 bAddEff,Eff_Blind,1000,ATF_WEAPON|ATF_MAGIC,4000
  • ATK +6%
  • MATK +6%
  • bonus4 bAutoSpellWhenHit,404,5,60,0

Attuned the first rung

  • Seastone jutte: +10% damage to players, HIT +20
Exact numbers
  • Damage vs PLAYER HUMAN +10%
  • HIT +20

Mastered the second rung

  • White Out: melee defense +10%, immune to blind
Exact numbers
  • Melee damage taken reduced +10%
  • Blind resistance 100%

Awakened · Marine Hunter after the Awakening Trial

  • Marine Hunter: +10% more vs players, HIT +20, ATK/MATK +8%
Exact numbers
  • Damage vs PLAYER HUMAN +10%
  • HIT +20
  • ATK +8%
  • MATK +8%

Awakened · White Hunter after the Awakening Trial

  • White Hunter: 6% more blind on hit, longer bind, ATK/MATK +8%
Exact numbers
  • bonus4 bAddEff,Eff_Blind,600,ATF_WEAPON|ATF_MAGIC,5000
  • ATK +8%
  • MATK +8%
Shared by every fruit of its tier
  • Attuned: +5% ATK/MATK
  • Mastered: -5% damage taken, +5% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +8% ATK/MATK/HP
Exact numbers
  • ATK +5%
  • MATK +5%
  • Damage taken from ALL −5%
  • Max HP +5%
  • Water damage taken +15%
  • ATK +8%
  • MATK +8%
  • Max HP +8%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I White Blow

“WHITE BLOW!”

A gust of choking smoke: casters loose a wave of psychic force, fighters drive a smoke-wreathed sonic wave through the target, and its footing dissolves into fog.

  • Psychic WavePsychic Wave Lv 5 (Sonic Wave Lv 10 for physical builds)

On your target · range 9 · 30s cooldown · 40 SP

Unlocks at bond

II White Launcher

“WHITE LAUNCHER!”

You close the gap in a burst of white smoke and drive the target to its knees.

On your target · range 9 · 1m cooldown · 70 SP

Unlocks at Mastered

III White Snake Marine Hunter

“WHITE SNAKE!”

Marine Hunter: a serpent of white smoke coils through 7 cells, binding and blinding everything caught in it.

On yourself · 5m cooldown · 150 SP · bosses resist it

Unlocks after the Awakening Trial and a Path

III White Out White Hunter

“WHITE OUT!”

White Hunter: the whole field vanishes into fog as a psychic wave (or a howling shockwave) rolls out from you. For 20 seconds your dodge becomes near-perfect and every hit lands 25% harder.

  • Psychic WavePsychic Wave Lv 5 (Howling of Chulho Lv 7 for physical builds)

On yourself · 5m cooldown · 150 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Marine Hunter

White Hunter of the Marines

Smoker's own manhunt: sharper aim at anything human, a heavier grip on his prey; ultimate: White Snake, a coiling smoke that binds and blinds a whole crowd.

  • Marine Hunter: +10% more vs players, HIT +20, ATK/MATK +8%

Technique III: White Snake — Marine Hunter: a serpent of white smoke coils through 7 cells, binding and blinding everything caught in it.

White Hunter

The Fog That Chokes

A thicker, longer-lasting smoke: harder to escape, harder to see through; ultimate: White Out, a whiteout that hides you as it empowers you.

  • White Hunter: 6% more blind on hit, longer bind, ATK/MATK +8%

Technique III: White Out — White Hunter: the whole field vanishes into fog as a psychic wave (or a howling shockwave) rolls out from you. For 20 seconds your dodge becomes near-perfect and every hit lands 25% harder.

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🔮 The Sage ↻✕