Netsu Netsu no Mi
ParameciaRareReturns to the wild in 20d 3h
Heat-Heat: a furnace body that reddens steel, boils the sea and burns whatever it holds
In the tales: Charlotte Oven.
The Heat-Heat Fruit makes its eater's body a furnace. Charlotte Oven reddens steel with a touch and boils the sea around a ship so that no swimmer reaches it; he cools again at will, but a furnace still goes out when the water wins.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 20d 3h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Furnace body: 40% less fire damage, never frozen, +6% HP
- Searing touch: 10% to set foes burning, +6% ATK/MATK
- Conflagration on hit (6%), Crimson Rock when struck (4%)
Exact numbers
- Fire damage taken −40%
- Water damage taken +15%
- Freeze resistance 100%
- Max HP +6%
- bonus4 bAddEff,Eff_Burning,1000,ATF_WEAPON|ATF_MAGIC,5000
- ATK +6%
- MATK +6%
- bonus2 bMagicAtkEle,Ele_Fire,15
- bonus5 bAutoSpell,5372,1,60,BF_WEAPON|BF_MAGIC,1
- 4% chance to cast Crimson Rock Lv 3 when hit
Attuned the first rung
- Red-hot weapons: fire element, +15 hit, Crimson Rock +20%
Exact numbers
- Attacks are Fire
- HIT +15
- Crimson Rock damage +20%
Mastered the second rung
- Never burned or petrified; melee attackers scald themselves
Exact numbers
- Burning resistance 100%
- Stone resistance 100%
- bonus bShortWeaponDamageReturn,15
- Damage taken from ALL −5%
Awakened · Boiling Sea after the Awakening Trial
- Boiling Sea: +10% ATK/MATK, +25% fire magic, Hell Inferno
Exact numbers
- ATK +10%
- MATK +10%
- bonus2 bMagicAtkEle,Ele_Fire,25
- bonus5 bAutoSpell,2212,5,50,BF_MAGIC,1
Awakened · Iron Cook after the Awakening Trial
- Iron Cook: +10% ATK/MATK, +15 crit, +20% crit damage
Exact numbers
- ATK +10%
- MATK +10%
- Critical +15
- Critical damage +20%
- ASPD +8%
- Mayhemic Thorns damage +25%
Shared by every fruit of its tier
- Attuned: +5% ATK/MATK
- Mastered: -5% damage taken, +5% HP
- Sea's curse: +15% water damage taken
- Awakened: +8% ATK/MATK/HP
Exact numbers
- ATK +5%
- MATK +5%
- Damage taken from ALL −5%
- Max HP +5%
- Water damage taken +15%
- ATK +8%
- MATK +8%
- Max HP +8%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Gratin Hand
“Gratin!”
A grip that goes straight through armour: the target is struck by a burst of red rock (thorned iron for fighters) and left burning for eight seconds.
Crimson Rock Lv 5 (Mayhemic Thorns Lv 4 for physical builds)
On your target · range 9 · 40s cooldown · 60 SP
Unlocks at bond
II Oven Zone
“The air is my oven!”
Raise the temperature around you until the ground itself glows: falling heat batters everything within five cells, sets it burning, and for twenty seconds your own attacks carry fire.
Meteor Storm Buster Lv 5 (Howling of Chulho Lv 7 for physical builds)
On yourself · 1m cooldown · 90 SP
Unlocks at Mastered
III Boiling Sea Boiling Sea
“Let the sea itself boil!”
Bring a stretch of ground to the boil. Everything caught in it burns, and for twenty seconds your fire magic climbs by thirty percent. On competitive ground the burning is shorter.
Conflagration Lv 1 (Chulho Sonic Claw Lv 7 for physical builds)
At your target's feet · range 9 · 5m cooldown · 150 SP
Unlocks after the Awakening Trial and a Path
III Red-Hot Iron Fist Iron Cook
“Feel the heat!”
A single glowing punch that can stun, followed by twenty seconds of the Iron Cook: thirty percent more attack, sharper critical strikes and a fire-hot weapon.
Crimson Arrow Lv 5 (Mayhemic Thorns Lv 6 for physical builds)
On your target · range 9 · 5m cooldown · 150 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Boiling Sea
The Cook Who Boils the Ocean
Oven at the rail of a ship, hand in the water, turning a whole bay into a kettle. Fire magic, wider burns and Hell Inferno on your heaviest spells.
- Boiling Sea: +10% ATK/MATK, +25% fire magic, Hell Inferno
Technique III: Boiling Sea — Bring a stretch of ground to the boil. Everything caught in it burns, and for twenty seconds your fire magic climbs by thirty percent. On competitive ground the burning is shorter.
Iron Cook
The Fist That Reddens Steel
The same heat, held in one hand. Critical strikes, a weapon that never cools, and a punch that leaves armour glowing.
- Iron Cook: +10% ATK/MATK, +15 crit, +20% crit damage
Technique III: Red-Hot Iron Fist — A single glowing punch that can stun, followed by twenty seconds of the Iron Cook: thirty percent more attack, sharper critical strikes and a fire-hot weapon.