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Paramecia · Uncommon

Ori Ori no Mi

Bind-Bind: iron bands that close around anything your body passes through

Bind-Bind: the eater's body is made of iron shackles, and anything they pass through is left wearing them. Hina walks through a boarding party and leaves it standing in a row, bound, without ever raising her voice.

In the tales: Hina, Black Cage (Marines).

Returns to the wild in 22d 9h
Uncommon

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Ori Ori no Mi

ParameciaUncommon

Returns to the wild in 22d 9h

Bind-Bind: iron bands that close around anything your body passes through

In the tales: Hina, Black Cage (Marines).

Bind-Bind: the eater's body is made of iron shackles, and anything they pass through is left wearing them. Hina walks through a boarding party and leaves it standing in a row, bound, without ever raising her voice.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 22d 9h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • DEF +35, perfect dodge +20, damage taken -5%
  • Walk through and it holds: 9% slowed on hit, HIT +20
  • 5% Earth Strain on a hit, 4% Diamond Dust when you are hit
Exact numbers
  • DEF +35
  • Perfect Dodge +20
  • Damage taken from ALL −5%
  • Max HP +8%
  • ATK +5%
  • MATK +5%
  • bonus4 bAddEff,Eff_Freezing,900,ATF_WEAPON|ATF_MAGIC,4000
  • HIT +20
  • bonus5 bAutoSpell,2216,1,50,BF_WEAPON|BF_MAGIC,1
  • 4% chance to cast Diamond Dust Lv 3 when hit

Attuned the first rung

  • The bands close faster: Earth Strain +20%, HIT +20
Exact numbers
  • Earth Strain damage +20%
  • HIT +20
  • Damage taken from ALL −5%

Mastered the second rung

  • Bind- and stun-proof, and unmovable
Exact numbers
  • Freezing resistance 100%
  • Stun resistance 80%
  • Cannot be knocked back
  • DEF +12%

Awakened · Black Cage after the Awakening Trial

  • Black Cage: ATK/MATK +8%, DEF +20%, damage taken -8%
Exact numbers
  • ATK +8%
  • MATK +8%
  • Damage taken from ALL −8%
  • DEF +20%
  • Max HP +10%

Awakened · Awase Baori after the Awakening Trial

  • Awase Baori: ATK/MATK +8%, crit +18 and +20% crit damage
Exact numbers
  • ATK +8%
  • MATK +8%
  • Critical +18
  • Critical damage +20%
  • HIT +20
Shared by every fruit of its tier
  • Attuned: +4% ATK/MATK
  • Mastered: -4% damage taken, +4% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +6% ATK/MATK/HP
Exact numbers
  • ATK +4%
  • MATK +4%
  • Damage taken from ALL −4%
  • Max HP +4%
  • Water damage taken +15%
  • ATK +6%
  • MATK +6%
  • Max HP +6%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Hina Shackle

“Ori Ori... Shackle.”

You walk your hand through them. The iron stays behind, and so do they.

  • Earth StrainEarth Strain Lv 5 (Mayhemic Thorns Lv 2 for physical builds)

On your target · range 6 · 35s cooldown · 50 SP

Unlocks at bond

II Hina Freeze

“You may sit down now.”

The bands go on cold and stay on. For 15 seconds nothing that reaches you gets much purchase either.

  • Diamond DustDiamond Dust Lv 5 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 9 · 55s cooldown · 70 SP

Unlocks at Mastered

III Black Cage Black Cage

“Awase Baori. Black Cage.”

Black Cage: the ground grows bars. Six cells of it, and for 20 seconds you are the wall they are locked against.

  • Terra DriveTerra Drive Lv 5 (Chulho Sonic Claw Lv 7 for physical builds)

At your target's feet · range 9 · 5m cooldown · 125 SP

Unlocks after the Awakening Trial and a Path

III Iron Rose Awase Baori

“Ori Ori... Rose.”

Awase Baori: the shackles bloom outward all at once. Everything in five cells is thrown down, and for 20 seconds you strike where the iron already bit.

  • Crimson RockCrimson Rock Lv 5 (Mayhemic Thorns Lv 2 for physical builds)

On your target · range 9 · 5m cooldown · 125 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

Black Cage

The Quiet Arrest

Hold the ground and hold the people on it. Bars, defence and a cell that closes without a fight.

  • Black Cage: ATK/MATK +8%, DEF +20%, damage taken -8%

Technique III: Black Cage — Black Cage: the ground grows bars. Six cells of it, and for 20 seconds you are the wall they are locked against.

Awase Baori

The Rose That Bites

Stop arresting and start finishing. Critical strikes and a burst of iron that throws a whole deck down at once.

  • Awase Baori: ATK/MATK +8%, crit +18 and +20% crit damage

Technique III: Iron Rose — Awase Baori: the shackles bloom outward all at once. Everything in five cells is thrown down, and for 20 seconds you strike where the iron already bit.

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🔮 The Sage ↻✕