Shiro Shiro no Mi
ParameciaRareReturns to the wild in 20d 15h
Castle-Castle: a fortress body that shelters a whole crew and opens gunports at a word
In the tales: Capone Bege.
The Castle-Castle Fruit turns its eater's body into a fortress. Capone Bege carries his crew inside his chest, opens gunports in his shoulders, and when the walls come up around him nothing outside gets in and nothing inside gets out.
A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 20d 15h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Fortress body: +25% DEF, +15% MDEF, never knocked back
- Gunports: +6% ATK/MATK, +10% ranged, 10% to stun on hit
- Volley on hit (6%), a cannon burst when struck (4%)
Exact numbers
- DEF +25%
- MDEF +15%
- Cannot be knocked back
- Water damage taken +10%
- ATK +6%
- MATK +6%
- Ranged damage +10%
- bonus4 bAddEff,Eff_Stun,1000,ATF_WEAPON|ATF_MAGIC,3000
- bonus5 bAutoSpell,5460,5,60,BF_WEAPON|BF_MAGIC,1
- 4% chance to cast Crimson Rock Lv 1 when hit
Attuned the first rung
- Thicker walls: +10% HP, -10% ranged damage taken
Exact numbers
- Max HP +10%
- Ranged damage taken reduced +10%
- Napalm Vulcan Strike damage +20%
Mastered the second rung
- Nothing breaks the walls; the garrison is never stunned
Exact numbers
- bonus bUnbreakableArmor
- bonus bUnbreakableShield
- Magic damage taken reduced +10%
- Stun resistance 100%
- Damage taken from ALL −6%
Awakened · Big Father after the Awakening Trial
- Big Father: +10% ATK/MATK, +12% HP, -8% damage taken
Exact numbers
- ATK +10%
- MATK +10%
- Max HP +12%
- DEF +15%
- Damage taken from ALL −8%
Awakened · Fire Tank Boss after the Awakening Trial
- Fire Tank Boss: +10% ATK/MATK, +20% ranged, +12 crit
Exact numbers
- ATK +10%
- MATK +10%
- Ranged damage +20%
- Critical +12
- Napalm Vulcan Strike damage +25%
Shared by every fruit of its tier
- Attuned: +5% ATK/MATK
- Mastered: -5% damage taken, +5% HP
- Sea's curse: +15% water damage taken
- Awakened: +8% ATK/MATK/HP
Exact numbers
- ATK +5%
- MATK +5%
- Damage taken from ALL −5%
- Max HP +5%
- Water damage taken +15%
- ATK +8%
- MATK +8%
- Max HP +8%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Shot Gate
“Open the gunports!”
A gunport swings open in your shoulder and a volley crosses nine cells (a raking claw for fighters). The target may be left reeling for two seconds.
Napalm Vulcan Strike Lv 10 (Chulho Sonic Claw Lv 3 for physical builds)
On your target · range 9 · 40s cooldown · 60 SP
Unlocks at bond
II Gunner's Nest
“Rook! Deploy!”
Three of the crew climb out of you and fight at your side for a minute, while you brace behind the ramparts: thirty seconds of heavier armour and ten percent off every blow. Never in a town.
On yourself · 2m cooldown · 120 SP
Unlocks at Mastered
III Big Father Big Father
“Big Father!”
The walls come up. For thirty seconds you are a castle: a fifth more life, thirty percent more armour, twelve percent off everything that lands, and twenty percent more attack. The rampart slams down as it rises.
On yourself · 5m cooldown · 150 SP
Unlocks after the Awakening Trial and a Path
III Rook: Full Salvo Fire Tank Boss
“Fire everything!”
Every gun the fortress owns fires at once. The target is hurled back, and for twenty seconds your ranged fire and critical strikes rise by a quarter.
Arbitrium Lv 5 (Chulho Sonic Claw Lv 3 for physical builds)
On your target · range 9 · 5m cooldown · 150 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Big Father
The Man Who Is His Own Keep
The fortress path: walls, garrison, and a body nothing gets into. You stand where the line would break, and it does not break.
- Big Father: +10% ATK/MATK, +12% HP, -8% damage taken
Technique III: Big Father — The walls come up. For thirty seconds you are a castle: a fifth more life, thirty percent more armour, twelve percent off everything that lands, and twenty percent more attack. The rampart slams down as it rises.
Fire Tank Boss
The Don Who Answers With Cannon
The other half of a castle is its guns. Longer reach, heavier volleys, and a crew that reloads while you aim.
- Fire Tank Boss: +10% ATK/MATK, +20% ranged, +12 crit
Technique III: Rook: Full Salvo — Every gun the fortress owns fires at once. The target is hurled back, and for twenty seconds your ranged fire and critical strikes rise by a quarter.