Suna Suna no Mi
LogiaRareReturns to the wild in 2d 3h
Becomes sand: drains moisture, rides the storm, buries Alabasta's crime boss in his own desert
In the tales: Sir Crocodile (Mr. 0).
Sand-Sand: the user becomes sand, drawing the moisture from anything they touch and riding the desert wind. Sir Crocodile ruled Alabasta from the shadows as Mr. 0, undone when his own sandstorm could not out-dry a boy's fists.
A Logia: its holder can become the element itself. Every Devil Fruit leaves its holder weak to water.
Returning to the wild in 2d 3h.
- Haki: while bonded, the holder's Armament grows at 70% speed. Haki →
No history yet since the ledger opened on 12 Nov 2026.
Always from the moment it bonds
- Desert body: earth element, immune earth, dodge +30, weak water
- Desiccation: 3% to sap 1% HP, 10% blind, ATK/MATK +6%
- Ground Secco: 6% Heaven's Drive on hit, ATK/MATK +6%
Exact numbers
- Body element: Earth
- Earth damage taken −100%
- Perfect Dodge +30
- Water damage taken +25%
- bonus2 bHPVanishRate,30,1
- bonus4 bAddEff,Eff_Blind,1000,ATF_WEAPON|ATF_MAGIC,4000
- ATK +6%
- MATK +6%
- bonus5 bAutoSpell,91,5,60,BF_WEAPON|BF_MAGIC,1
- ATK +6%
- MATK +6%
Attuned the first rung
- Desert King's poise: -20% wind damage, ranged defense +10%
Exact numbers
- Wind damage taken −20%
- Ranged damage taken reduced +10%
Mastered the second rung
- Grains of sand: 10% blind attackers, FLEE +25
Exact numbers
- 10% chance to inflict Blind when hit
- FLEE +25
Awakened · Desert King after the Awakening Trial
- Desert King: weapon hits drink 2% of damage (5%), ATK/MATK +10%
Exact numbers
- 5% chance to drain 2% of damage as HP
- ATK +10%
- MATK +10%
Awakened · Mr. 0's Hook after the Awakening Trial
- Mr. 0's Hook: poison, deadly poison, CRIT +15, ATK/MATK +8%
Exact numbers
- bonus4 bAddEff,Eff_Poison,1000,ATF_WEAPON|ATF_MAGIC,6000
- bonus4 bAddEff,Eff_DPoison,500,ATF_WEAPON|ATF_MAGIC,6000
- Critical +15
- ATK +8%
- MATK +8%
Shared by every fruit of its tier
- Attuned: +5% ATK/MATK
- Mastered: -5% damage taken, +5% HP
- Sea's curse: +15% water damage taken
- Awakened: +8% ATK/MATK/HP
Exact numbers
- ATK +5%
- MATK +5%
- Damage taken from ALL −5%
- Max HP +5%
- Water damage taken +15%
- ATK +8%
- MATK +8%
- Max HP +8%
Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.
I Desert Spada
“DESERT SPADA!”
A blade of dry wind: casters tear the ground open with Earth Strain, fighters drive a sand-charged sonic wave through the target.
Earth Strain Lv 5 (Sonic Wave Lv 2 for physical builds)
At your target's feet · range 6 · 30s cooldown · 50 SP
Unlocks at bond
II Ground Secco
“GROUND SECCO!”
The ground itself is drained dry: an earth grave (or a burst of sand thorns) tears open the field, and everything within 6 cells is blinded by the choking dust.
Earth Grave Lv 5 (Mayhemic Thorns Lv 1 for physical builds)
At your target's feet · range 9 · 1m cooldown · 90 SP
Unlocks at Mastered
III Desiccation Kingdom Desert King
“DESICCATION KINGDOM!”
Desert King: an earth grave (or a burst of sand thorns) drives into the target, then for 20 seconds your blows drink the life from what they strike and hit 25% harder.
Earth Grave Lv 5 (Mayhemic Thorns Lv 1 for physical builds)
On your target · range 9 · 5m cooldown · 180 SP
Unlocks after the Awakening Trial and a Path
III Grand Sandstorm Mr. 0's Hook
“GRAND SANDSTORM!”
Mr. 0's Hook: a terra drive rips through the ground (fighters rake the target with the hook's sonic claw), then for 20 seconds the storm shields you from all harm and your dodge becomes near-perfect.
Terra Drive Lv 5 (Chulho Sonic Claw Lv 7 for physical builds)
At your target's feet · range 9 · 5m cooldown · 180 SP
Unlocks after the Awakening Trial and a Path
After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.
Desert King
Mr. 0, Shadow Ruler of Alabasta
Crocodile's own hunger for power: an ever-drier touch that saps the life from anything it grips; ultimate: Desiccation Kingdom, a drought given to a single victim.
- Desert King: weapon hits drink 2% of damage (5%), ATK/MATK +10%
Technique III: Desiccation Kingdom — Desert King: an earth grave (or a burst of sand thorns) drives into the target, then for 20 seconds your blows drink the life from what they strike and hit 25% harder.
Mr. 0's Hook
The Hook That Never Misses
A crueller edge: poison riding the sand, a storm that shields as it strikes; ultimate: Grand Sandstorm, a hurricane of dust that turns aside every blow.
- Mr. 0's Hook: poison, deadly poison, CRIT +15, ATK/MATK +8%
Technique III: Grand Sandstorm — Mr. 0's Hook: a terra drive rips through the ground (fighters rake the target with the hook's sonic claw), then for 20 seconds the storm shields you from all harm and your dodge becomes near-perfect.