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Paramecia · Rare

Wara Wara no Mi

Straw-Straw: a straw body that passes lethal blows to its dolls, voodoo curses and tarot fate

The Straw-Straw Fruit weaves straw from its eater's body. Basil Hawkins, the Magician, binds straw effigies to other lives so the wounds he takes are paid by them, and reads the odds of every fight in his tarot cards first.

In the tales: Basil Hawkins.

Returns to the wild in 13d 3h
Rare

Its story

What it is and where it has been, its powers, its three techniques and its two awakening paths.

Wara Wara no Mi

ParameciaRare

Returns to the wild in 13d 3h

Straw-Straw: a straw body that passes lethal blows to its dolls, voodoo curses and tarot fate

In the tales: Basil Hawkins.

The Straw-Straw Fruit weaves straw from its eater's body. Basil Hawkins, the Magician, binds straw effigies to other lives so the wounds he takes are paid by them, and reads the odds of every fight in his tarot cards first.

A Paramecia: a power over the body, or over the world around it. Every Devil Fruit leaves its holder weak to water.

Returning to the wild in 13d 3h.

  • Haki: while bonded, the holder's Armament grows at 70% speed. Haki →

No history yet since the ledger opened on 12 Nov 2026.

Always from the moment it bonds

  • Straw Man: no blow takes over 25% HP; attackers may be cursed
  • Straw nails: 10% to make foes bleed, +6% ATK/MATK
  • Voodoo: Curse Explosion on hit (6%)
Exact numbers
  • bonus bAbsorbDmgMaxHP2,25
  • Max HP +5%
  • 8% chance to inflict Curse when hit
  • ATK +6%
  • MATK +6%
  • bonus4 bAddEff,Eff_Bleeding,1000,ATF_WEAPON|ATF_MAGIC,8000
  • bonus5 bAutoSpell,2600,3,60,BF_WEAPON|BF_MAGIC,1

Attuned the first rung

  • The cards favour you: +10 LUK, +8 perfect dodge
Exact numbers
  • LUK +10
  • Perfect Dodge +8

Mastered the second rung

  • Straw hide: immune to Curse, -6% damage, -6% melee
Exact numbers
  • Curse resistance 100%
  • Damage taken from ALL −6%
  • Melee damage taken reduced +6%

Awakened · The Magician after the Awakening Trial

  • Magician: +10% ATK/MATK, +20% dark magic, Curse Explosion +40%
Exact numbers
  • ATK +10%
  • MATK +10%
  • bonus2 bMagicAtkEle,Ele_Dark,20
  • Curse Explosion damage +40%

Awakened · Fortune Teller after the Awakening Trial

  • Fortune Teller: +10% ATK/MATK, +15 LUK, +15 crit, +8% HP
Exact numbers
  • ATK +10%
  • MATK +10%
  • LUK +15
  • Critical +15
  • Max HP +8%
Shared by every fruit of its tier
  • Attuned: +5% ATK/MATK
  • Mastered: -5% damage taken, +5% HP
  • Sea's curse: +15% water damage taken
  • Awakened: +8% ATK/MATK/HP
Exact numbers
  • ATK +5%
  • MATK +5%
  • Damage taken from ALL −5%
  • Max HP +5%
  • Water damage taken +15%
  • ATK +8%
  • MATK +8%
  • Max HP +8%

Fire a technique with its Fruit Technique hotbar item, or type @devilfruit tech 1|2|3. With no target, the nearest enemy is chosen.

I Straw Sword

“Straw Sword!”

A burst of woven-straw spikes (a voodoo curse blast for casters) that leaves the target cursed for 8 seconds.

  • Curse ExplosionCurse Explosion Lv 10 (Mayhemic Thorns Lv 1 for physical builds)

On your target · range 7 · 30s cooldown · 40 SP

Unlocks at bond

II Tarot Reading

“The cards have spoken.”

Draw a card of fate against the target (Tarot Card of Fate, level 5). A successful reading also costs 40 SP; the card decides the rest, and it may be kind to your foe.

  • Tarot Card of FateTarot Card of Fate Lv 5

On your target · range 9 · 1m cooldown · 20 SP

Unlocks at Mastered

III Straw Demon The Magician

“Wara Wara: Straw Demon!”

Hawkins's straw demon form: for 25 seconds, +25% ATK/MATK, +1 splash radius and -15% damage taken, while every foe within 7 cells may be cursed.

On yourself · 5m cooldown · 120 SP

Unlocks after the Awakening Trial and a Path

III Straw Man Card Fortune Teller

“Your wounds, not mine.”

Nail the pain to your straw dolls: for 25 seconds your blows drain 3% of their damage as HP, LUK +20 and ATK/MATK +25%, while foes within 7 cells may bleed.

On yourself · 5m cooldown · 120 SP

Unlocks after the Awakening Trial and a Path

After winning the Awakening Trial a holder walks one of two Paths. Each reshapes the awakened powers and Technique III; a holder can switch every 7 days.

The Magician

Straw Demon of the Worst Generation

Hawkins's battle form: dark voodoo magic that hits harder, a stronger Curse Explosion, and the Straw Demon that curses everything around it.

  • Magician: +10% ATK/MATK, +20% dark magic, Curse Explosion +40%

Technique III: Straw Demon — Hawkins's straw demon form: for 25 seconds, +25% ATK/MATK, +1 splash radius and -15% damage taken, while every foe within 7 cells may be cursed.

Fortune Teller

Reader of the Odds

Fate as armour: luck, criticals and health, and a Straw Man Card that turns the pain you deal into life.

  • Fortune Teller: +10% ATK/MATK, +15 LUK, +15 crit, +8% HP

Technique III: Straw Man Card — Nail the pain to your straw dolls: for 25 seconds your blows drain 3% of their damage as HP, LUK +20 and ATK/MATK +25%, while foes within 7 cells may bleed.

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