I get caught in my head and feel fate-dependent.
All Basic Stats +10
Decreases SP Consumption by 20%.
Decreases damage taken from
Demi-Human race by 5%.
For each Refine Level:
Increases Damage by 1%.
When enchanted with
Neev of Comfort(Vitality):
MaxHP +5000
When enchanted with
Neev of Comfort(Spirit):
MaxSP +100
When enchanted with
Neev of Comfort(Life):
Recovers 1000 HP every 5 seconds.
When enchanted with
Neev of Comfort(Intelligence):
Recovers 25 SP every 5 seconds.
When enchanted with
Neev of Eternal(Fire):
Decreases damage taken from
Fire elemental attacks by 15%.
When enchanted with
Neev of Eternal(Water):
Decreases damage taken from
Water elemental attacks by 15%.
When enchanted with
Neev of Eternal(Wind):
Decreases damage taken from
Wind elemental attacks by 15%.
When enchanted with
Neev of Eternal(Earth):
Decreases damage taken from
Earth elemental attacks by 15%.
When enchanted with
Neev of Eternal(Shadow):
Decreases damage taken from
Shadow elemental attacks by 15%.
When enchanted with
Neev of Eternal(Ghost):
Decreases damage taken from
Ghost elemental attacks by 15%.
When enchanted with
Neev of Eternal(Poison):
Decreases damage taken from
Poison elemental attacks by 15%.
When enchanted with
Neev of Wound(Formless Form):
Decreases damage taken from
Formless race by 5%.
When enchanted with
Neev of Wound(Undead Form):
Decreases damage taken from
Undead race by 5%.
When enchanted with
Neev of Wound(Brute Form):
Decreases damage taken from monsters of
Brute race by 5%.
When enchanted with
Neev of Wound(Plant Form):
Decreases damage taken from
Plant race by 5%.
When enchanted with
Neev of Wound(Insect Form):
Decreases damage taken from
Insect race by 5%.
When enchanted with
Neev of Wound(Fish Form):
Decreases damage taken from
Fish race by 5%.
When enchanted with
Neev of Wound(Demon Form):
Decreases damage taken from
Demon race by 5%.
When enchanted with
Neev of Wound(Demi-Human Form):
Decreases damage taken from
Demi-Human race by 5%.
When enchanted with
Neev of Wound(Angel Form):
Decreases damage taken from
Angel race by 5%.
When enchanted with
Neev of Wound(Dragon Form):
Decreases damage taken from
Dragon race by 5%.
When enchanted with
Neev of Blood(Strength):
STR +5
When enchanted with
Neev of Blood(Speed):
AGI +5
When enchanted with
Neev of Blood(Vitality):
VIT +5
When enchanted with
Neev of Blood(Intelligence):
INT +5
When enchanted with
Neev of Blood(Concentration):
DEX +5
When enchanted with
Neev of Blood(Fortune):
LUK +5
When enchanted with
Neev of Honor(Speed):
ASPD +1
When enchanted with
Neev of Honor(Concentration):
Decreases Variable Casting Time by 10%.
When enchanted with
Neev of Honor(Skill):
Decreases After Skill Delay by 10%.
When enchanted with
Neev of Death(Strength):
ATK +5%
When enchanted with
Neev of Death(Intelligence):
MATK +5%
When enchanted with
Neev of Death(Physical):
DEF +500
When enchanted with
Neev of Death(Magic):
MDEF +20
When enchanted with
Neev of Honor(Hit):
HIT +20
When enchanted with
Neev of Honor(Flee):
FLEE +20
When enchanted with
Neev of Honor(Luk):
Perfect Dodge +5
When enchanted with
Neev of Death(Dex):
Increases range physical damage by 5%.
When enchanted with
Neev of Death(Luk):
Increases Critical Damage by 5%.
When enchanted with
Neev of Wound(Player):
Decreases damage taken from
Demi-Human Players by 5%.
Decreases damage taken from
Doram Players by 5%.
When equipped with
Puppet Bracelet:
Decreases damage taken from
Demi-Human race by 3%.
Refine Level of
Dark Hand is
+6 or higher:
Perfect HIT +15%
Decreases After Skill Delay by 5%.
Ignores physical and magical defense of every race by 25%.
Refine Level of
Dark Hand is
+8 or higher:
Perfect HIT +15%
Decreases After Skill Delay by additional 10%.
Ignores physical and magical defense of every race by additional 25%.
Type: Headgear
Defense: 0
Position: Upper
Weight: 80
Armor Level: 1
Requirement:Base Level 100