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Ladder · Busoshoku

Armament, from sea to sky

Harden your will into your weapon. Trained by landing decisive hits, and the one answer to a Logia: a coated blow strikes the body that flame and lightning would let pass.

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Eight layers of sky

Every rank of Armament

Top of the sky first: what each rank gives, the XP it takes and how many characters stand on it here. The numbers come from the live balance.

  1. SupremeDEF and MDEF +14%, and 14% of a target defence ignored. · 0 here
    Throne only
  2. AdvancedDEF and MDEF +12%, and 12% of a target defence ignored. · 0 here
    120,000 XP
  3. RefinedDEF and MDEF +10%, and 10% of a target defence ignored. · 0 here
    60,000 XP
  4. TemperedDEF and MDEF +8%, and 8% of a target defence ignored. · 0 here
    25,000 XP
  5. HonedDEF and MDEF +6%, and 6% of a target defence ignored. · 0 here
    8,000 XP
  6. AwakenedDEF and MDEF +4%, and 4% of a target defence ignored. · 0 here
    2,000 XP
  7. StirringDEF and MDEF +2%, and 2% of a target defence ignored. · 0 here
    500 XP
  8. DormantDormant — your will has not stirred yet. · Where every will begins · 0 here

The active: Armament Coat

Unlocks at rank 2 · paid with Resolve · can fire on its own from your loadout

Hardens your strikes for a window: more of a target defence is ignored, and a Logia gives way in proportion to your rank — a player's elemental wall, or the veil that lets blows pass through a Devil Fruit Keeper or Rival.

How Armament grows

Fake players, Echoes and companions never give Haki XP.

  1. 10 XPKill XP (base)Armament XP for a kill at an EVEN match, before the weight curve and the species fade.
  2. 20 XPOverkill hit XPArmament XP for a hit dealing >20% of target max HP.
  3. 120 XPElite kill XPConqueror XP for felling an elite (a boss-protected monster that is not an MVP).
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