Ladder · Busoshoku
Armament, from sea to sky
Harden your will into your weapon. Trained by landing decisive hits, and the one answer to a Logia: a coated blow strikes the body that flame and lightning would let pass.
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Eight layers of sky
Every rank of Armament
Top of the sky first: what each rank gives, the XP it takes and how many characters stand on it here. The numbers come from the live balance.
- SupremeDEF and MDEF +14%, and 14% of a target defence ignored. · 0 hereThrone only
- AdvancedDEF and MDEF +12%, and 12% of a target defence ignored. · 0 here120,000 XP
- RefinedDEF and MDEF +10%, and 10% of a target defence ignored. · 0 here60,000 XP
- TemperedDEF and MDEF +8%, and 8% of a target defence ignored. · 0 here25,000 XP
- HonedDEF and MDEF +6%, and 6% of a target defence ignored. · 0 here8,000 XP
- AwakenedDEF and MDEF +4%, and 4% of a target defence ignored. · 0 here2,000 XP
- StirringDEF and MDEF +2%, and 2% of a target defence ignored. · 0 here500 XP
- DormantDormant — your will has not stirred yet. · Where every will begins · 0 here
The active: Armament Coat
Unlocks at rank 2 · paid with Resolve · can fire on its own from your loadout
Hardens your strikes for a window: more of a target defence is ignored, and a Logia gives way in proportion to your rank — a player's elemental wall, or the veil that lets blows pass through a Devil Fruit Keeper or Rival.
How Armament grows
Fake players, Echoes and companions never give Haki XP.
- 10 XPKill XP (base)Armament XP for a kill at an EVEN match, before the weight curve and the species fade.
- 20 XPOverkill hit XPArmament XP for a hit dealing >20% of target max HP.
- 120 XPElite kill XPConqueror XP for felling an elite (a boss-protected monster that is not an MVP).