Ladder · Kenbunshoku
Observation, from sea to sky
Read the blow before it lands. Trained by surviving and evading: dodge streaks, standing at the edge of death and walking away.
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Eight layers of sky
Every rank of Observation
Top of the sky first: what each rank gives, the XP it takes and how many characters stand on it here. The numbers come from the live balance.
- SupremeFLEE +14%, HIT +7%, perfect dodge +3.5%. · 0 hereThrone only
- AdvancedFLEE +12%, HIT +6%, perfect dodge +3.0%. · 0 here72,000 XP
- RefinedFLEE +10%, HIT +5%, perfect dodge +2.5%. · 0 here36,000 XP
- TemperedFLEE +8%, HIT +4%, perfect dodge +2.0%. · 0 here15,000 XP
- HonedFLEE +6%, HIT +3%, perfect dodge +1.5%. · 0 here5,000 XP
- AwakenedFLEE +4%, HIT +2%, perfect dodge +1.0%. · 0 here1,200 XP
- StirringFLEE +2%, HIT +1%, perfect dodge +0.5%. · 0 here300 XP
- DormantDormant — your will has not stirred yet. · Where every will begins · 0 here
The active: Future Sight
Unlocks at rank 2 · paid with Resolve · can fire on its own from your loadout
You see the blow before it lands: the next few weapon attacks against you simply do not connect.
How Observation grows
Fake players, Echoes and companions never give Haki XP.
- 10 XPKill XP (base)Armament XP for a kill at an EVEN match, before the weight curve and the species fade.
- 15 XPDodge-streak XPObservation XP each time a dodge streak reaches a new step of 5.
- 40 XPLow-HP survival XPObservation XP for dropping under 15% HP and living (at most once per 2 minutes).