I·1The Gatekeeper
Teaches the raid its first lesson: move when marked, kill the adds, trust the prompt.
A haunted wing of old Glast Heim — a party raid across six bosses in two wings. The Deep unlocks only for those who break Wing 1 on Heroic. Here we carve the names of those who fell each horror first.
Entry: a party of 5–12, from at least 5 separate connections, at most 2 characters per connection. Spoils reset weekly.
A haunted wing of old Glast Heim. Three horrors bar the way deeper.
Teaches the raid its first lesson: move when marked, kill the adds, trust the prompt.
A pact fight - fell one and the other rages until the pact window closes.
Add-pressure finale of Wing 1 - protect the hoard while the king is exposed.
Below the palace the dark goes on. Three greater powers wait in it.
Raid-wide judgment pulses and marked meteors. Enrages below 30%.
Fixates a raider and tracks them. Spreading rifts punish standing still.
Three-phase finale. Slams, then waves, then a raid-wide pulse cadence.
The Palace still stands wholly unbroken. Will your raid be the first?